Select Page

Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Time Travellers – WIP 17

Time Travellers – WIP 17

I pushed away this next big step for too long, now it the time to dive in sculpting bodies and make them come to life with textures! The work started by adjusting the bodies poses, once again and also by adjusting some proportions on the female character. Then I...

read more
Roger Roger

Roger Roger

My favourite Star Wars droid model is finally available on Art Station, Sketchfab and Flipped normals, it was about time! I initially created this model when I started learning 3d modelling, last century ( ⊙‿⊙) then it was updated a couple of years ago for a in house...

read more
Time Travellers – WIP 16

Time Travellers – WIP 16

The past few months were pretty rough between weird health and my computer that decided to broke itself, alone.Anyway, I'm back with a tiny update on this project with 2 news: The main character map details could finally be baked with high quality textures The couple...

read more
Time Travellers – WIP 15

Time Travellers – WIP 15

I finally found some spare time to work on this project! Many adjustments have been done on the environment, some props were added, other found a new location and the light scenario evolved once again. One the main goal I had was to finally get the multi 3D hands to...

read more
Moe Shooting – WIP 01

Moe Shooting – WIP 01

This projects is having an update on the main character. I decided to create a photo studio shooting session to improve the work on the modelling, sculpting, hair and rendering. I’ll do the same for the 2nd character. A schedule has been created to help me focus on...

read more
Time Travellers – WIP 14

Time Travellers – WIP 14

Recently I started to play with Blender and while having some fun on the hair creation I thought about processes I could use on my Artwork using Ornatrix in max. I had the same experience in the past when working on Vray and suddenly had ideas to translate to my...

read more
Time Travellers – WIP 13

Time Travellers – WIP 13

Two more hard surface models done! For now I generated texture files set the way I'll need them in my artwork but the final model for the store will include SBSAR files to adjust the digits and led ON/OFF actions. The texturing was pretty fun to work on for the...

read more
Facial motion capture retargeting

Facial motion capture retargeting

While working on Cuddles project I thought it was time to update its facial morph targets/blend shapes to be even more close to the original facial performance. The current solution I had was to edit each target mesh by adjusting the polygon position here and there in...

read more
Time Travellers – WIP 12

Time Travellers – WIP 12

The past days were pretty intensive on hard surface props modelling. I decided to fully model the computer even if we won't see the back parts of the meshes in the final artwork. the model is fully modelled and the new part are unwrapped, everything is ready for...

read more
Time Travellers – WIP 11

Time Travellers – WIP 11

This week end I worked on some problematic elements of the scene. Firstly I tried to find a way to easily model the very soft and light fabric that covers the female character, trying to mimic the cloth you can see on marble statues. This was achieved in Zbrush with...

read more
1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

%

Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

Pin It on Pinterest