Project KRATOS This summer, I was hired by Friday Afternoons to assist with modeling on an artistic project. During this assignment, I had the opportunity to explore a huge range of different workflows, including modeling, digital sculpting, rigging, Geometry Nodes,...
Project 6500K – WIP 01 Part 1 – Concept & blockingMarch 21 2026 First article about my new artwork project. At the end of last year, an illustration idea came to me while I was riding the bus home from school. It was based on a subject I had been...
Cuddles – Part II – A paw in the real world For this second phase of the Cuddles project, we decided to bring her into the real world. Over the previous years, I refined capture methods for integrating virtual elements into photo and video footage. For the project, I...
Time Travellers – WIP 20 Before sharing the progress on the artwork, let’s talk about optimization on pre-calculated projects. Those of you following my work since Versus: The way to shadows know I’m used to find solutions to avoid crashes at render time,...
Time Travellers – WIP 16 The past few months were pretty rough between weird health and my computer that decided to broke itself, alone.Anyway, I’m back with a tiny update on this project with 2 news: The main character map details could finally be baked with...
Time Travellers – WIP 13 Two more hard surface models done! For now I generated texture files set the way I’ll need them in my artwork but the final model for the store will include SBSAR files to adjust the digits and led ON/OFF actions. The texturing was...