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Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...

Cuddles – Part I – Hi I’m Cuddles

At the beginning of 2021, I was approached by a client who wanted to create a virtual influencer...

Procedural texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...
Realistic 3D wave animation without simulation

Realistic 3D wave animation without simulation

This is a method to create realistic waves in 3dsmax without plugins or reactor simulation, using After effects. The result: 1/ In After effects create a comp (any size you want, I made a square 400/400, 29 seconds) > new layer, then > effects > simulation...

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Versus II – Evolution of visual effects

Versus II – Evolution of visual effects

Yes! Some shots you've seen in teasers (a lot) and trailer (a few) were temporary. Evolution of the clones, the biggest improvement in the film's CG! Because I started modelling clones from the episode 2 and adjust the helmet with too few references to match those...

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Versus II – WIP

Versus II – WIP

Hello everybody, by requests, here is a shot from the trailer decomposed to show all the layers that were used. This one was not really a difficult shot (exept for the clone who plunges ) : - Static, - No interaction with real poeple, - Only two clones! As usual, 3d...

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Cheap 3D grass (3dsmax – photoshop)

Cheap 3D grass (3dsmax – photoshop)

Here is a simple method I use to add CG grass in Versus II background shots. 1/ Feed your scanner 2/ Edit alpha et diffuse map 3/ Apply map on a plan converted to editable poly, move some vertex, move the point of pivot at the bottom of the plan 4/ Distribute plans...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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