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Project KRATOS

This summer, I was hired by Friday Afternoons to assist with modeling on an artistic project....

Project 6500K – WIP 02

Part 4 - ModellingApril 12 2026While working on the seat model, I realized that the characters...

Project 6500K – WIP 01

Part 1 - Concept & blockingMarch 21 2026First article about my new artwork project. At the end...

Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...
Modeling from matchmoving

Modeling from matchmoving

For those who are not yet aware, if you have a matchmoving software, you have a 3D scanner in bonus! Example: A human face tracked in 3D with MatchMover Pro, the tracking points are then imported into 3dsmax via MAXScript. These points are converted to vertex in a...

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Panoramic !

Panoramic !

I finally got my 0.25X fish eye converter for 360° panoramic pictures, I only miss a pano head like the Nodal Ninja 3 to avoid mistakes during stitch process. With "only" 10 pictures (x3 or x7 for HDR) I got a high definition spherical environment picture, better than...

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PT – iPhone charger 2

PT – iPhone charger 2

Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After...

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PT – iPhone charger

PT – iPhone charger

2 test render from my last modelling work, iPhone charger. 2 rendus tests de ma dernière modélisation en cours, chargeur de batterie d'iPhone.

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CG Nature 2

CG Nature 2

Expérimentation avec Mental Ray afin d'obtenir un shader de feuilles/herbe. / Experimenting Mental ray to get a leaf/grass shader.

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CG Nature

CG Nature

Inspired by the tutorial from Andy Zimirski, I tried it, but it took too much time for me, and as I don't like to stay 6h waiting for my computer to work something not really controlable, I change the method he used by some poly editing stuff + Noise modifier + Mental...

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Versus II Update

Versus II Update

The list of remaining VFX shots fell below 200, there are now only 150! We are now working on sequences with some tricky VFX including crowd simulation, BIG compositing, Cloth simulation, CG/real interaction, all the fun stuff we love to do.

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DIY Steadicam 02

DIY Steadicam 02

Here are 2 new tests shot these days and the first design of the steady in 3D (which has been simplified in the end) Voici 2 nouveaux tests effectués ces derniers jours ainsi que le premier design du steady en 3D (qui a été simplifié au final)

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DIY Steadicam

DIY Steadicam

After visiting many forums, seen many pictures and videos I started in the construction of a steadicam, my Dad Gyver was there to help me with the welding (not as simple as welding vertices in Max). Après avoir visité de nombreux forums, vu de nombreuses images et...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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