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Project 6500K – WIP 02

Part 4 - ModellingApril 12 2026While working on the seat model, I realized that the characters...

Project 6500K – WIP 01

Part 1 - Concept & blockingMarch 21 2026First article about my new artwork project. At the end...

Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...

Cuddles – Part I – Hi I’m Cuddles

At the beginning of 2021, I was approached by a client who wanted to create a virtual influencer...
YOrU and I – Making of

YOrU and I – Making of

Still waiting for the contest results? Let's take some minutes to explain how I made this short. The idea was to tell a story without any dialogues or texts, something universal and understandable by anybody no matter what language we use. 8 days from writing to final...

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YOrU and I

YOrU and I

Dailymotion, France Inter and the Cinémathèque française launched a short movie contest base on Tim Burton's universe. As usual I've been aware of that contest 15 days after everybody but even with a tight dead line and huge amount of pro work aside I could made a...

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March tests

March tests

I've decided to create a new kind of post on my blog, the "what did you tested this month?" posts. Yes I'm still a big tester, no explanations only videos/images.   J'ai décidé de partager les différents tests que j'ai fait au courant du mois, Je suis toujours un...

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Zetman – WIP – Fur

Zetman – WIP – Fur

I think the topology is right now on Koga's face. Now I'm struggling against Hair&Fur and Mental Ray bugs, I'm back on eyelashes and eyebrows, not really happy with these ones but I got the workflow to edit them the way I want! Je pense tenir la bonne topologie...

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Zetman – WIP

Zetman – WIP

A bit of modeling and shader this week end. Some software conflicts allowed me to only work a few hours on Koga's model the past 2 days. I developed a new workflow for the eye shader I'll have to put on Zetman eyes. I made some tweaks in the face, changed the topology...

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Zetman – WIP – Modeling

Zetman – WIP – Modeling

Koga/Alpha modeling started! First his weapon, not sure about all the tiny parts shape or scale but it won't matter with camera angles in final shots: To model the head I used references images (mostly from tome 10), drew some splines to get the base volume and then...

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Zetman – WIP – Shaders

Zetman – WIP – Shaders

This week-end I did model some rocks and debris, then I started to model random props. To test how the light and reflections did react on one of those I imported my ground plane with its glossy rain shader (some areas are more wet than others controlled by different...

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Zetman – WIP – Textures

Zetman – WIP – Textures

All the pipes are textured! Even the ground got his shader. I abused spotlight in Zbrush to speed up the process. Here is a compositing test, it did show me some elements are black at 100% in some areas, I'll have to fix that. Next step: populate the scenes with...

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Facial mocap returns

Facial mocap returns

Last month I tried a new way to generate and use facial mocap from a single camera rig. Since that test I'm thinking about the design of the 2nd version of that helmet, it will include 1 to 2 cameras setup, and I think I'll go on 2 cameras from now because you really...

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Zetman – WIP – Textures

Zetman – WIP – Textures

At last, walls start to look like walls, even pipes joined in the party! Nothing much to say except it takes a lot of time to texture all these elements, fortunately I only detail what's visible to the camera, but I still need to put some effort on the non visible...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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