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Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Zetman – WIP – Textures

Zetman – WIP – Textures

All the pipes are textured! Even the ground got his shader. I abused spotlight in Zbrush to speed up the process. Here is a compositing test, it did show me some elements are black at 100% in some areas, I'll have to fix that. Next step: populate the scenes with...

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Facial mocap returns

Facial mocap returns

Last month I tried a new way to generate and use facial mocap from a single camera rig. Since that test I'm thinking about the design of the 2nd version of that helmet, it will include 1 to 2 cameras setup, and I think I'll go on 2 cameras from now because you really...

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Zetman – WIP – Textures

Zetman – WIP – Textures

At last, walls start to look like walls, even pipes joined in the party! Nothing much to say except it takes a lot of time to texture all these elements, fortunately I only detail what's visible to the camera, but I still need to put some effort on the non visible...

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Zetman – WIP – Wetmaps

Zetman – WIP – Wetmaps

It was about time to move on that important effect for the final render! I found a way to generate wetmaps using only Pflow without any tool box or 3r party software. The process is quite easy to set up so I'll publish it only once the short will be released. This...

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CG Clouds research – Part 2

CG Clouds research – Part 2

New software in hands, new way to create CG clouds! Here are tests I made using the 3D fluid container in Maya, as I better understood how things works I left the generic look and used real lights and shadows.  

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Website in version 3

Website in version 3

This time my on-line portfolio looks like a real website, I will add new pages as soon as I get free time. Have fun!

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What storks really do in Winter

What storks really do in Winter

Hi everybody, Here is a short I made in 6 days for a contest organised by my childhood home area. Shot with my GH1, Canon FD 50mm F.1.4 and Lumix pancake 20mm F.1.7, green screen pieces. Environment were generated using 3ds max and everything was composited in After...

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Versus II – WIP

Versus II – WIP

Recently I had to model an AT-RT for a Versus II sequence, I thought it was the right time to push me making that with new Zbrush 4 functions. Mostly dynamesh, mesh insert/subtract operation, but I failed at the last front piece and made it in 3dsmax (quicker) You...

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Zetman – WIP

Zetman – WIP

With the speed of a snail I'm fighting Mental Ray bugs, I recently put "rope" on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that "seam-from-the-hell" problem in the...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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