Zetman – WIP – Textures
All the pipes are textured! Even the ground got his shader. I abused spotlight in Zbrush to speed up the process. Here is a compositing test, it did show me some elements are black at 100% in some areas, I'll have to fix that. Next step: populate the scenes with...
Facial mocap returns
Last month I tried a new way to generate and use facial mocap from a single camera rig. Since that test I'm thinking about the design of the 2nd version of that helmet, it will include 1 to 2 cameras setup, and I think I'll go on 2 cameras from now because you really...
Zetman – WIP – Textures
At last, walls start to look like walls, even pipes joined in the party! Nothing much to say except it takes a lot of time to texture all these elements, fortunately I only detail what's visible to the camera, but I still need to put some effort on the non visible...
Zetman – WIP – Wetmaps
It was about time to move on that important effect for the final render! I found a way to generate wetmaps using only Pflow without any tool box or 3r party software. The process is quite easy to set up so I'll publish it only once the short will be released. This...
CG Clouds research – Part 2
New software in hands, new way to create CG clouds! Here are tests I made using the 3D fluid container in Maya, as I better understood how things works I left the generic look and used real lights and shadows.
Website in version 3
This time my on-line portfolio looks like a real website, I will add new pages as soon as I get free time. Have fun!
Versus II – Greetings
What storks really do in Winter
Hi everybody, Here is a short I made in 6 days for a contest organised by my childhood home area. Shot with my GH1, Canon FD 50mm F.1.4 and Lumix pancake 20mm F.1.7, green screen pieces. Environment were generated using 3ds max and everything was composited in After...
Versus II – WIP
Recently I had to model an AT-RT for a Versus II sequence, I thought it was the right time to push me making that with new Zbrush 4 functions. Mostly dynamesh, mesh insert/subtract operation, but I failed at the last front piece and made it in 3dsmax (quicker) You...
Zetman – WIP
With the speed of a snail I'm fighting Mental Ray bugs, I recently put "rope" on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that "seam-from-the-hell" problem in the...

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3D Ninja
What's in the making
current projects I work on my spare timeStill image artwork about a melancholic and gothic scene.
Style: Cartoony and photorealistic
%
Completion
Still images artwork
Style: Photorealistic
- Modelling – Characters 25%
- Texturing – Characters 0%
- Texturing – Environment 0%
- Hair&Fur 10%
- Lighting 0%
- Rendering 0%
- Compositing 0%
- Communication 0%
Still image artwork
Style: Photorealistic – Old paint
- Modelling – Characters 25%
- Modelling – Environment 10%
- Texturing – Characters 10%
- Texturing – Environment 25%
- Hair&Fur 15%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Short animation project taking place in Zetman Manga universe.
Style: Manga and photorealistic
- Modelling – Characters 50%
- Modelling – Environment 25%
- Texturing – Characters 12%
- Texturing – Environment 20%
- Hair&Fur 0%
- Lighting 12%
- Rendering 0%
- Compositing 0%









