YOrU and I – Making of
Still waiting for the contest results? Let's take some minutes to explain how I made this short. The idea was to tell a story without any dialogues or texts, something universal and understandable by anybody no matter what language we use. 8 days from writing to final...
YOrU and I
Dailymotion, France Inter and the Cinémathèque française launched a short movie contest base on Tim Burton's universe. As usual I've been aware of that contest 15 days after everybody but even with a tight dead line and huge amount of pro work aside I could made a...
March tests
I've decided to create a new kind of post on my blog, the "what did you tested this month?" posts. Yes I'm still a big tester, no explanations only videos/images. J'ai décidé de partager les différents tests que j'ai fait au courant du mois, Je suis toujours un...
Zetman – WIP – Fur
I think the topology is right now on Koga's face. Now I'm struggling against Hair&Fur and Mental Ray bugs, I'm back on eyelashes and eyebrows, not really happy with these ones but I got the workflow to edit them the way I want! Je pense tenir la bonne topologie...
Zetman – WIP
A bit of modeling and shader this week end. Some software conflicts allowed me to only work a few hours on Koga's model the past 2 days. I developed a new workflow for the eye shader I'll have to put on Zetman eyes. I made some tweaks in the face, changed the topology...
Zetman – WIP – Modeling
Koga/Alpha modeling started! First his weapon, not sure about all the tiny parts shape or scale but it won't matter with camera angles in final shots: To model the head I used references images (mostly from tome 10), drew some splines to get the base volume and then...
Zetman – WIP – Shaders
This week-end I did model some rocks and debris, then I started to model random props. To test how the light and reflections did react on one of those I imported my ground plane with its glossy rain shader (some areas are more wet than others controlled by different...
Zetman – WIP – Textures
All the pipes are textured! Even the ground got his shader. I abused spotlight in Zbrush to speed up the process. Here is a compositing test, it did show me some elements are black at 100% in some areas, I'll have to fix that. Next step: populate the scenes with...
Facial mocap returns
Last month I tried a new way to generate and use facial mocap from a single camera rig. Since that test I'm thinking about the design of the 2nd version of that helmet, it will include 1 to 2 cameras setup, and I think I'll go on 2 cameras from now because you really...
Zetman – WIP – Textures
At last, walls start to look like walls, even pipes joined in the party! Nothing much to say except it takes a lot of time to texture all these elements, fortunately I only detail what's visible to the camera, but I still need to put some effort on the non visible...

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3D Ninja
What's in the making
current projects I work on my spare timeStill image artwork about a melancholic and gothic scene.
Style: Cartoony and photorealistic
%
Completion
Still images artwork
Style: Photorealistic
- Modelling – Characters 25%
- Texturing – Characters 0%
- Texturing – Environment 0%
- Hair&Fur 10%
- Lighting 0%
- Rendering 0%
- Compositing 0%
- Communication 0%
Still image artwork
Style: Photorealistic – Old paint
- Modelling – Characters 25%
- Modelling – Environment 10%
- Texturing – Characters 10%
- Texturing – Environment 25%
- Hair&Fur 15%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Short animation project taking place in Zetman Manga universe.
Style: Manga and photorealistic
- Modelling – Characters 50%
- Modelling – Environment 25%
- Texturing – Characters 12%
- Texturing – Environment 20%
- Hair&Fur 0%
- Lighting 12%
- Rendering 0%
- Compositing 0%









