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Zetman – WIP – Sculpt&Workflow

Zetman – WIP – Sculpt&Workflow

Another tiny post about Zet project. As usual I’m getting problems, but all is ok now. I recently started to use Mudbox and I’m really impressed with some functions you can find in that software. My last attempt on fixing map seams was to work with Ptex...
Zetman – WIP

Zetman – WIP

A really short WIP for Zetman this weekend, too much pro work keep coming (which is a pretty good news). I already thought about the workflow to manage the skin and cloth for this part of Koga to waste no time in the next steps, the model will be significantly cleaner...
Zetman – WIP – Fur

Zetman – WIP – Fur

I think the topology is right now on Koga’s face. Now I’m struggling against Hair&Fur and Mental Ray bugs, I’m back on eyelashes and eyebrows, not really happy with these ones but I got the workflow to edit them the way I want! Je pense tenir la...
Zetman – WIP

Zetman – WIP

A bit of modeling and shader this week end. Some software conflicts allowed me to only work a few hours on Koga’s model the past 2 days. I developed a new workflow for the eye shader I’ll have to put on Zetman eyes. I made some tweaks in the face, changed...
Zetman – WIP – Modeling

Zetman – WIP – Modeling

Koga/Alpha modeling started! First his weapon, not sure about all the tiny parts shape or scale but it won’t matter with camera angles in final shots: To model the head I used references images (mostly from tome 10), drew some splines to get the base volume and...
Zetman – WIP – Shaders

Zetman – WIP – Shaders

This week-end I did model some rocks and debris, then I started to model random props. To test how the light and reflections did react on one of those I imported my ground plane with its glossy rain shader (some areas are more wet than others controlled by different...

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