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Zetman – WIP – Wetmaps

Zetman – WIP – Wetmaps

It was about time to move on that important effect for the final render! I found a way to generate wetmaps using only Pflow without any tool box or 3r party software. The process is quite easy to set up so I’ll publish it only once the short will be released....
Versus II – WIP

Versus II – WIP

Recently I had to model an AT-RT for a Versus II sequence, I thought it was the right time to push me making that with new Zbrush 4 functions. Mostly dynamesh, mesh insert/subtract operation, but I failed at the last front piece and made it in 3dsmax (quicker) You...
Zetman – WIP

Zetman – WIP

With the speed of a snail I’m fighting Mental Ray bugs, I recently put “rope” on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that...
Zetman – WIP

Zetman – WIP

A big pro work done, time to go back on the Zet project 🙂 I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...
Zetman – WIP

Zetman – WIP

The city starts to live! I need to : – Place some more custom building, texture them and flow the background with a large amount of them, – Change big neons image to be less noticable, – Build the 2 streets we will see, – Texture and light the...
Zetman – WIP

Zetman – WIP

Textures looks over stretched, that’s my old workflow. Script, crash, texturing, script, crash, brainstorming… little 3D modelling, brainstorming… procedural texture, works. The half hand/half procedural way to light up randomly windows. I keep it...

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