This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...
(This post is only about the results from different camera positions and orientations on the helmet rig, skinning and 3D facial rig will come in a future post)For all these tests I used iPirecorder from iPisoft to capture videos at 640×480 25fps. Test 01 –...
The new version of my DIY mocap helmet is here! This is a really cheap build, less than 50€. Everything hold well on the head but you can’t make extreme head motion because the helmet will slip a little. Tests are coming soon! La nouvelle version de mon casque...
Let’s talk a little about that short movie project. Today I’m gonna share the “Nevermore” piece, the most anime-like part of the movie including, of course, CG characters. The 1st character seems to be a female in armor and is done at 80%,...
An automated skin deformation test: It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....