(This post is only about the results from different camera positions and orientations on the helmet rig, skinning and 3D facial rig will come in a future post)For all these tests I used iPirecorder from iPisoft to capture videos at 640×480 25fps. Test 01 –...
The new version of my DIY mocap helmet is here! This is a really cheap build, less than 50€. Everything hold well on the head but you can’t make extreme head motion because the helmet will slip a little. Tests are coming soon! La nouvelle version de mon casque...
Let’s talk a little about that short movie project. Today I’m gonna share the “Nevermore” piece, the most anime-like part of the movie including, of course, CG characters. The 1st character seems to be a female in armor and is done at 80%,...
An automated skin deformation test: It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....
Another tiny post about Zet project. As usual I’m getting problems, but all is ok now. I recently started to use Mudbox and I’m really impressed with some functions you can find in that software. My last attempt on fixing map seams was to work with Ptex...
A really short WIP for Zetman this weekend, too much pro work keep coming (which is a pretty good news). I already thought about the workflow to manage the skin and cloth for this part of Koga to waste no time in the next steps, the model will be significantly cleaner...