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Zetman WIP

Zetman WIP

This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Zetman – WIP reborn

Zetman – WIP reborn

Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...
Work in Progress – Facial mocap

Work in Progress – Facial mocap

 (This post is only about the results from different camera positions and orientations on the helmet rig, skinning and 3D facial rig will come in a future post)For all these tests I used iPirecorder from iPisoft to capture videos at 640×480 25fps. Test 01 –...
Facial Mocap Helmet – Mark II

Facial Mocap Helmet – Mark II

The new version of my DIY mocap helmet is here! This is a really cheap build, less than 50€. Everything hold well on the head but you can’t make extreme head motion because the helmet will slip a little. Tests are coming soon! La nouvelle version de mon casque...
Projet VII – WIP

Projet VII – WIP

Let’s talk a little about that short movie project. Today I’m gonna share the “Nevermore” piece, the most anime-like part of the movie including, of course, CG characters. The 1st character seems to be a female in armor and is done at 80%,...
Zetman – WIP animation

Zetman – WIP animation

An automated skin deformation test:   It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....

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