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Zetman – WIP

Zetman – WIP

Upper body part sculpt almost done! I try to make a blend between real anatomic/muscle position and the original hybrid design body, not so easy task but I like the result. I shouldn’t take so much time working on the back of the character as it will not appear...
Zetman – WIP

Zetman – WIP

After 18 hours of work, the body is entirely modelled! Next step: improve the model by moving some vertices to give the character a good shape, the key to have fun in the sculpt process....
Zet project launched !

Zet project launched !

The 4th attempt was the good one! Now my model looks closer to the original Zetman design from Masakazu Katsura. Head modelling process done, before playing with the mesh in Zbrush I have to model the complete body in 3ds max, I feel more comfortable with vertex per...
Light suit – Making of

Light suit – Making of

A friend wants to include my digital clone in one of his project, I said “only if I can make my model”. No crazy photorealistic textures here, I only worked 4 days on this model. I hope it will be well animated Nick!...
Dr. Chanbelee – Final image + mini making of

Dr. Chanbelee – Final image + mini making of

I’m not really satisfied with the result but it was a good practice, anyway I learned a lot on this project and particularly Hair creation. I started my model in 3dsmax, using a plane and extruded edges to get the shape I wanted with the help of image references...
Dr.  Chanbelee – WIP 03

Dr. Chanbelee – WIP 03

Hairs tweaked, new hairs added, fur added, coat shader/map done, SSS shader/maps done, need to play with weights now. Light setup improved, still playing with it. Hairs rendering test time rise the time I had to wait when I worked on Alice, even with pHair shader :-/...

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