The 4th attempt was the good one! Now my model looks closer to the original Zetman design from Masakazu Katsura. Head modelling process done, before playing with the mesh in Zbrush I have to model the complete body in 3ds max, I feel more comfortable with vertex per...
A friend wants to include my digital clone in one of his project, I said “only if I can make my model”. No crazy photorealistic textures here, I only worked 4 days on this model. I hope it will be well animated Nick!...
I’m not really satisfied with the result but it was a good practice, anyway I learned a lot on this project and particularly Hair creation. I started my model in 3dsmax, using a plane and extruded edges to get the shape I wanted with the help of image references...
Hairs tweaked, new hairs added, fur added, coat shader/map done, SSS shader/maps done, need to play with weights now. Light setup improved, still playing with it. Hairs rendering test time rise the time I had to wait when I worked on Alice, even with pHair shader :-/...