Texturing still in progress! I tried SSS skin + from Zap, I love it but I prefer to have more control in compositing if mistakes are made in the rendered animation, it’s the reason I’ll compute a separate reflection pass on my model, the one you can see in...
Final model mesh turntable SSS research Wearing the cavity map suit Also coming in colour Basics are here, the huge work starts now with detail texturing helped by Z-App link and Photoshop, I felt in love with projection texturing since I watch this video....
Zbrush to 3ds max: one step forward, two steps back. I take a lot of time trying to get the best results from a new workflow, have to avoid issues, for example the project all step in Zbrush: In this Zetman model, parts of the body like horns geometry is close to each...
The Zet is ready for texturing! To try something new, texturing will be done in a 3D paint software. Unwrapping process was tedious, and I still don’t understand why it was so painful with this simple mesh. Finally I decided to work the body on 6 UV parts....
I wasn’t able to work a lot on Zetman this week end, only a few hours for the basic sculpt on the lower body part. Refinements will come next week end. I take the time to learn how work new brushes and new functions from Zbrush 4....
Upper body part sculpt almost done! I try to make a blend between real anatomic/muscle position and the original hybrid design body, not so easy task but I like the result. I shouldn’t take so much time working on the back of the character as it will not appear...