After some tests, a few bad and a lot of good results here are my 2 cents on Agisoft Photoscan. As said earlier I had some troubles getting good results on my first scans the reason is I didn’t get the right shooting workflow, so here are some tips on the...
An automated skin deformation test: It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....
Another tiny post about Zet project. As usual I’m getting problems, but all is ok now. I recently started to use Mudbox and I’m really impressed with some functions you can find in that software. My last attempt on fixing map seams was to work with Ptex...
For French audience: First tome of “Know how to do everything in 3DS Max” released, a lot of tutorials and 2 made by a noob called 1k0 that may ask some of your interest. Poly modeling/shader/rendering and Hair&fur tutorials. Le premier volume de...
A really short WIP for Zetman this weekend, too much pro work keep coming (which is a pretty good news). I already thought about the workflow to manage the skin and cloth for this part of Koga to waste no time in the next steps, the model will be significantly cleaner...
Still waiting for the contest results? Let’s take some minutes to explain how I made this short. The idea was to tell a story without any dialogues or texts, something universal and understandable by anybody no matter what language we use. 8 days from writing to...