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New year, new gallery

New year, new gallery

This year will be the smaller projects year, asking only for a few days of work vs big projects like Zetman and Danse Kabyle. I started with this mini challenge, turning one of my drawings to 3D. Cette année j’ai décidé de travailler sur des projets plus petits,...
Noël en Alsace – Episode II – Making Of

Noël en Alsace – Episode II – Making Of

Noël en Alsace – Episode II – Making Of A lot of different process have been used for that project, characters and objects scanning, cloth simulation, motion capture, hair generation… For this movie I had to work fast, scanning people and environment...
Noël en Alsace – Episode II

Noël en Alsace – Episode II

At last, here is the project I’ve been intensively working on for 2 months. Made for the Alsace CRT, “Christmas in Alsace – Episode II” is a full 3D animated short, the story take place directly after the original short created for last year...
New project!

New project!

Hi, it’s been a long time I didn’t update my blog, the reason is I’m in over-busy mode again on a new project. This one will include human scanning, cloth simulation, CG clouds, mocap and hair generation. Here is one of the model in shaded mode: And...
3D scanner… With a camera!

3D scanner… With a camera!

After some tests, a few bad and a lot of good results here are my 2 cents on Agisoft Photoscan. As said earlier I had some troubles getting good results on my first scans the reason is I didn’t get the right shooting workflow, so here are some tips on the...
Zetman – WIP animation

Zetman – WIP animation

An automated skin deformation test:   It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....

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