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New project!

New project!

Hi, it’s been a long time I didn’t update my blog, the reason is I’m in over-busy mode again on a new project. This one will include human scanning, cloth simulation, CG clouds, mocap and hair generation. Here is one of the model in shaded mode: And...
3D scanner… With a camera!

3D scanner… With a camera!

After some tests, a few bad and a lot of good results here are my 2 cents on Agisoft Photoscan. As said earlier I had some troubles getting good results on my first scans the reason is I didn’t get the right shooting workflow, so here are some tips on the...
Zetman – WIP animation

Zetman – WIP animation

An automated skin deformation test:   It’s a basic setup of displacement maps and reaction manager tools, a bit too heavy for tons of skin targets but I think my machine won’t suffer that much when all emotions will be charged in Koga’s face model....
Zetman – WIP – Sculpt&Workflow

Zetman – WIP – Sculpt&Workflow

Another tiny post about Zet project. As usual I’m getting problems, but all is ok now. I recently started to use Mudbox and I’m really impressed with some functions you can find in that software. My last attempt on fixing map seams was to work with Ptex...
Tutorials

Tutorials

For French audience: First tome of “Know how to do everything in 3DS Max” released, a lot of tutorials and 2 made by a noob called 1k0 that may ask some of your interest. Poly modeling/shader/rendering and Hair&fur tutorials. Le premier volume de...
Zetman – WIP

Zetman – WIP

A really short WIP for Zetman this weekend, too much pro work keep coming (which is a pretty good news). I already thought about the workflow to manage the skin and cloth for this part of Koga to waste no time in the next steps, the model will be significantly cleaner...

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