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CG Clouds research

CG Clouds research

I love clouds, and make them on computer is a real challenge. There is many ways to make that in environment generating software as Vue, Terragen 2, etc. In that post I will focus on ways to make it directly in 3ds Max. 1/FumeFX: I made some simulation tests, and I...
Zetman – WIP

Zetman – WIP

The city starts to live! I need to : – Place some more custom building, texture them and flow the background with a large amount of them, – Change big neons image to be less noticable, – Build the 2 streets we will see, – Texture and light the...
Zetman – WIP

Zetman – WIP

Textures looks over stretched, that’s my old workflow. Script, crash, texturing, script, crash, brainstorming… little 3D modelling, brainstorming… procedural texture, works. The half hand/half procedural way to light up randomly windows. I keep it...
CG Light saber

CG Light saber

A model made from photo references to help a friend on his project. More info about the project at http://www.rvsb.raelliott.com/...
Zetman – WIP

Zetman – WIP

I’m actually on an architectural job, perfect timing as I started to work on Zetman environment. I learn a lot of GI and final gather tips I’m happy to use on the Zet project. 2 sets are modelled, the 3rd take more time to be achieved as it’s a big...
Zetman – WIP

Zetman – WIP

I can see the end of the 1st tunnel for this model! After playing with Z-app link I discovered the joy of polypainting in Zbrush, I really appreciate how it works and it’s much more easy to use custom alphas, you can get some nice in the gnomon workshop free...
Zetman – WIP

Zetman – WIP

Texturing still in progress! I tried SSS skin + from Zap, I love it but I prefer to have more control in compositing if mistakes are made in the rendered animation, it’s the reason I’ll compute a separate reflection pass on my model, the one you can see in...
Zetman – WIP

Zetman – WIP

Final model mesh turntable SSS research Wearing the cavity map suit Also coming in colour Basics are here, the huge work starts now with detail texturing helped by Z-App link and Photoshop, I felt in love with projection texturing since I watch this video....
Zetman – WIP

Zetman – WIP

Zbrush to 3ds max: one step forward, two steps back. I take a lot of time trying to get the best results from a new workflow, have to avoid issues, for example the project all step in Zbrush: In this Zetman model, parts of the body like horns geometry is close to each...

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