I love clouds, and make them on computer is a real challenge. There is many ways to make that in environment generating software as Vue, Terragen 2, etc. In that post I will focus on ways to make it directly in 3ds Max. 1/FumeFX: I made some simulation tests, and I...
The city starts to live! I need to : – Place some more custom building, texture them and flow the background with a large amount of them, – Change big neons image to be less noticable, – Build the 2 streets we will see, – Texture and light the...
Textures looks over stretched, that’s my old workflow. Script, crash, texturing, script, crash, brainstorming… little 3D modelling, brainstorming… procedural texture, works. The half hand/half procedural way to light up randomly windows. I keep it...
I’m actually on an architectural job, perfect timing as I started to work on Zetman environment. I learn a lot of GI and final gather tips I’m happy to use on the Zet project. 2 sets are modelled, the 3rd take more time to be achieved as it’s a big...
I can see the end of the 1st tunnel for this model! After playing with Z-app link I discovered the joy of polypainting in Zbrush, I really appreciate how it works and it’s much more easy to use custom alphas, you can get some nice in the gnomon workshop free...
Texturing still in progress! I tried SSS skin + from Zap, I love it but I prefer to have more control in compositing if mistakes are made in the rendered animation, it’s the reason I’ll compute a separate reflection pass on my model, the one you can see in...
Final model mesh turntable SSS research Wearing the cavity map suit Also coming in colour Basics are here, the huge work starts now with detail texturing helped by Z-App link and Photoshop, I felt in love with projection texturing since I watch this video....
Zbrush to 3ds max: one step forward, two steps back. I take a lot of time trying to get the best results from a new workflow, have to avoid issues, for example the project all step in Zbrush: In this Zetman model, parts of the body like horns geometry is close to each...