Dear followers, the 2nd version of my online CG portfolio is launched since a few weeks, feel free to take a look. Don’t worry, I’ll keep the technical geek stuff on that blog 🙂...
A big pro work done, time to go back on the Zet project 🙂 I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...
It’s been a while since we count the remaining VFX shots, isn’t it? 52 VFX shot left! 23 on a big action sequence and 17 on another big but quiet sequence, the rest for tiny sequences nearly completed. Stay tuned for more news soon....
I love clouds, and make them on computer is a real challenge. There is many ways to make that in environment generating software as Vue, Terragen 2, etc. In that post I will focus on ways to make it directly in 3ds Max. 1/FumeFX: I made some simulation tests, and I...
The city starts to live! I need to : – Place some more custom building, texture them and flow the background with a large amount of them, – Change big neons image to be less noticable, – Build the 2 streets we will see, – Texture and light the...
Textures looks over stretched, that’s my old workflow. Script, crash, texturing, script, crash, brainstorming… little 3D modelling, brainstorming… procedural texture, works. The half hand/half procedural way to light up randomly windows. I keep it...
I’m actually on an architectural job, perfect timing as I started to work on Zetman environment. I learn a lot of GI and final gather tips I’m happy to use on the Zet project. 2 sets are modelled, the 3rd take more time to be achieved as it’s a big...