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Website in version 3

Website in version 3

This time my on-line portfolio looks like a real website, I will add new pages as soon as I get free time. Have fun!...
What storks really do in Winter

What storks really do in Winter

Hi everybody, Here is a short I made in 6 days for a contest organised by my childhood home area. Shot with my GH1, Canon FD 50mm F.1.4 and Lumix pancake 20mm F.1.7, green screen pieces. Environment were generated using 3ds max and everything was composited in After...
Versus II – WIP

Versus II – WIP

Recently I had to model an AT-RT for a Versus II sequence, I thought it was the right time to push me making that with new Zbrush 4 functions. Mostly dynamesh, mesh insert/subtract operation, but I failed at the last front piece and made it in 3dsmax (quicker) You...
Zetman – WIP

Zetman – WIP

With the speed of a snail I’m fighting Mental Ray bugs, I recently put “rope” on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that...
Moonday

Moonday

Dear followers, the 2nd version of my online CG portfolio is launched since a few weeks, feel free to take a look. Don’t worry, I’ll keep the technical geek stuff on that blog 🙂...
Zetman – WIP

Zetman – WIP

A big pro work done, time to go back on the Zet project 🙂 I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...
Versus II – WIP

Versus II – WIP

It’s been a while since we count the remaining VFX shots, isn’t it? 52 VFX shot left! 23 on a big action sequence and 17 on another big but quiet sequence, the rest for tiny sequences nearly completed. Stay tuned for more news soon....
CG Clouds research

CG Clouds research

I love clouds, and make them on computer is a real challenge. There is many ways to make that in environment generating software as Vue, Terragen 2, etc. In that post I will focus on ways to make it directly in 3ds Max. 1/FumeFX: I made some simulation tests, and I...

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