I wasn’t able to work a lot on Zetman this week end, only a few hours for the basic sculpt on the lower body part. Refinements will come next week end. I take the time to learn how work new brushes and new functions from Zbrush 4....
Upper body part sculpt almost done! I try to make a blend between real anatomic/muscle position and the original hybrid design body, not so easy task but I like the result. I shouldn’t take so much time working on the back of the character as it will not appear...
After 18 hours of work, the body is entirely modelled! Next step: improve the model by moving some vertices to give the character a good shape, the key to have fun in the sculpt process....
The 4th attempt was the good one! Now my model looks closer to the original Zetman design from Masakazu Katsura. Head modelling process done, before playing with the mesh in Zbrush I have to model the complete body in 3ds max, I feel more comfortable with vertex per...
Yes, the film is still in the making! Recently a lot of animations have been done to populate sequences with a large amount of clone troopers, and now iPisoft DMC joined the party, mocap process is way faster and enjoyable than with Movimento 🙂 For now we are...
Competition ended and I’m happy to tell you I won 1 of the 5 licenses from iPisoft with the Danse Kabyle Teaser. This will greatly help for the progress of Versus II animation process. To celebrate the news I just purchased a kinect!...
I’d like to share with you some of the method I used to create the environment you can see in the teaser. Mountains Rocks were created in the viewport using a plan, displacement modifier and some deformable modifiers like “Skew”. You can have a lot...
I finally found an little idea for a mocap contest ending on april 7th. Don’t expect a wonderful piece of art with the few days I only got, SD frame size, no 50i, no Real 3D (Sorry Nick), I need to render things fast and cheap but looking good. All the...
A friend wants to include my digital clone in one of his project, I said “only if I can make my model”. No crazy photorealistic textures here, I only worked 4 days on this model. I hope it will be well animated Nick!...