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Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Particular fire

Particular fire

The results: 4 years ago, I posted a VFX video about a fire effect created with Particular. People kept asking for a tutorial, unfortunately I don't have access to the original file and I don't remember what setting I used. However, today I tried to give it a go and I...

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Xmas balls – Procedural texturing

Xmas balls – Procedural texturing

In this tutorial I'll show a quick way to create Xmas balls textures using built-in 3ds Max procedural maps. I used this workflow in 2015 to create many looks for the Xmas balls used in the short Christmas in Alsace - 2015 Information about this tutorial: The original...

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Zbrush training – Week 1

Zbrush training – Week 1

Earlier this month I decided to improve some of my skills. It's been a long time I was jealous of 3D artists being able to create 3D sculpts from a simple sphere in Zbrush. Each time I tried to model something from a dynamesh sphere it ended looking like an old...

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Art Spotlight – Terra

Art Spotlight – Terra

In this article I come back on the creation of Terra and talk about the update work done in Substance Designer. Click the image to access the article. Dans cet Art Spotlight je reviens sur la création de Terra et sur le travail de mise à jour du modèle et des textures...

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Oblivion Drone – 2016

Oblivion Drone – 2016

I think we all understand this is a Sketchfab summer. Updated model of the drone I created for R.A Elliott project Oblivion: Resistance. Update: the model is now a Sketchfab Staff Pick. Je crois qu'on a tous compris que cet été sera un été Sketchfab. Mise à jour du...

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Making Of

Making Of

Here it is, after a few days featured on 3Dtotal front page, the long awaited making of my last artwork. In this article I come back on the modelling process, using cloth modifiers to create folds, how I played hours and days in Substance designer to add details to...

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Sketchfab models

Sketchfab models

After publishing my self portrait artwork on CG society I've been contacted by Sketchfab team asking if I'd be interested in joining their community. Good news, I was already a member since 2012 but never had the opportunity to upload interesting models for real time...

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Self Portrait

Self Portrait

Here it is, my new artwork, inspired by my wandering nights in towns. Please do me a favour, you can access the full res image to look at the details here. The making of is actually being edited, stay tuned! Time for the 100% crops: Voici ma nouvelle illustration,...

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Self portrait – WIP

Self portrait – WIP

It's been a few weeks I started to work on a new CG artwork. The idea came in my mind while I was travelling by car through France at night. I thought it would be a nice idea to create a new portrait of myself (ego +1) in full CG and that task should take no more than...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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