Patience – WIP 04
Face and body porportions adjusted to stay away from reality, the character is now longer and thinner. I tried some clother modelling in Zbrush and started to retopo some simple elements like the shirt. Petit remodelage du corps et de la tête afin de s'éloigner des...
Time Travellers – WIP 10
The too few free recent days I worked again on the male character of this never ending artwork by refining shapes and volume on the face and also started the cloth work directly in Zbrush for the base displacement. Oh and I adjusted the environment a tiny bit here and...
Back to Matchmoving topic – Part I
A brief word about matchmovingFirst of a two parts article For a few years now I don't have the need of creating matchmoving on my projects, however, boosted by some students curiosity I decided to have a look at the actual cheap/free solutions offered on the market,...
Zetman – WIP Sculpting
Last night I decided to dig up this project I never had time to complete. A few years ago I started to model Zetman, Koga and all the elements directly in poly modelling, fortunately I brushed up my Zbrush skills and also learned MANY things about texturing and...
Who is Cuddles?
She's the reason I was silent these last months: Cuddles is a professional project I started to work on earlier this year and I'm still working on it until the end of time internet! You can follow here on Instagram, Youtube and many other places you'll find on her...
Merry Christmas
I recently upgraded my drawing tablet hardware, saying goodbye to my old fellow A6 Wacom bamboo one I had for years, I'm more than happy to finally get my hands on a screen tablet. 3D sculpting is way more fun and painting is extremely intuitive even if I choose an...
Time Travellers – WIP 09
The past days I mostly worked on updating the female model, adjusting proportions, sculpting details here and there.Rather than sculpting everything, I plan to add details (lips, small wrinkles, etc.) during the texturing process. For now, only the upper body is...
Time Travellers – WIP 08
This week I worked on many aspects of the artwork. I started by adjusting sculpting the head of the main character over the old one created the old way (poly modeling) and then I moved on updating the textures of the computer using Substance Designer and I created new...
Oni Mushroom
Here is a small project I worked on last night. Based on my friend Edriviel concept, I sculpted this mushroom and as I was experimenting with new setting on my printer, I 3D printed it. Fun project, should do this more often.Voici un petit projet sur lequel j'ai...
Sketchfab store – Pack 02
One more pack to purchase on Sketchfab store! Do you remember this artwork I started a while ago? During the creation process I used photogrammetry to generate tree trunks to be used as assets, however I'm also working on generating seamless bark textures from the...

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3D Ninja
What's in the making
current projects I work on my spare timeStill image artwork about a melancholic and gothic scene.
Style: Cartoony and photorealistic
%
Completion
Still images artwork
Style: Photorealistic
- Modelling – Characters 25%
- Texturing – Characters 0%
- Texturing – Environment 0%
- Hair&Fur 10%
- Lighting 0%
- Rendering 0%
- Compositing 0%
- Communication 0%
Still image artwork
Style: Photorealistic – Old paint
- Modelling – Characters 25%
- Modelling – Environment 10%
- Texturing – Characters 10%
- Texturing – Environment 25%
- Hair&Fur 15%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Short animation project taking place in Zetman Manga universe.
Style: Manga and photorealistic
- Modelling – Characters 50%
- Modelling – Environment 25%
- Texturing – Characters 12%
- Texturing – Environment 20%
- Hair&Fur 0%
- Lighting 12%
- Rendering 0%
- Compositing 0%