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Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Versus II Update

Versus II Update

Hi, here is the list of remaining work sequences/shots for the movie + some screen captures. You'll be smiling as soon as you'll see colour in the last column.

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Personal training

Personal training

"Every week end" a new 3D object to improve my modeling skills, I started with a very simple object last week, my favourite marker, and today I've achieved my DS lite.

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VERSUS II – WIP Animation

3d data points from Movimento (tracking from 4 cameras) > imported in 3dsmax, character rig linked to them. The result here is not really good (bad skin deformation) but it's for a character in a crowd who will be faaaaar away from the camera, so I won't waste time...

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CG Rain tutorial – After effects

CG Rain tutorial – After effects

Hi, here is a tutorial for a visual effect I'm improving for Versus II. Now... How to do this? Two methods: The first: shoot with your camera under real rain (more realistic render) The second: Add CG rain in after effects, 1/ Shooting Actors, or whatever who will be...

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Realistic 3D wave animation without simulation

Realistic 3D wave animation without simulation

This is a method to create realistic waves in 3dsmax without plugins or reactor simulation, using After effects. The result: 1/ In After effects create a comp (any size you want, I made a square 400/400, 29 seconds) > new layer, then > effects > simulation...

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Versus II – Evolution of visual effects

Versus II – Evolution of visual effects

Yes! Some shots you've seen in teasers (a lot) and trailer (a few) were temporary. Evolution of the clones, the biggest improvement in the film's CG! Because I started modelling clones from the episode 2 and adjust the helmet with too few references to match those...

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Versus II – WIP

Versus II – WIP

Hello everybody, by requests, here is a shot from the trailer decomposed to show all the layers that were used. This one was not really a difficult shot (exept for the clone who plunges ) : - Static, - No interaction with real poeple, - Only two clones! As usual, 3d...

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Cheap 3D grass (3dsmax – photoshop)

Cheap 3D grass (3dsmax – photoshop)

Here is a simple method I use to add CG grass in Versus II background shots. 1/ Feed your scanner 2/ Edit alpha et diffuse map 3/ Apply map on a plan converted to editable poly, move some vertex, move the point of pivot at the bottom of the plan 4/ Distribute plans...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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