The Street Chamaan – The paranoraman
"The paranoraman" video clip shooting comes soon to end, we are already in post production. This video clip, directed by Nicolas Santini, was shoot on a Sony HVR V1 and my GH1 was here for 1 shot (!) with the "wide angle adapter+ G Vario 14-140mm" combination. A bit...
GH1 – Incrustation – Chroma Keying
1280/720 - 50p - Kit lens 14-140mm Mon second petit test d'incrustation avec le GH1 qui fonctionne plutôt bien. Lorsqu'on regarde bien en détail le résultat est loin d'être parfait, cela est dû à l'espace colorimétrique un peu limité du GH1: 4:2:0 mais en bidouillant...
GH1 + Wide angle converter x0.7
Surprise of the day! Wide angle converter x0.7 mounted on G Vario 14-140mm. Surprise du jour! Convertisseur grand angle x0.7 monté sur le G Vario 14-140mm.
GH1 Mud artefacts
Here is the biggest issue of the GH1 video mode, mud artefacts occurring in mid/fast pan camera movements. Those are my firsts conclusions. Shot with GH1 PAL model 1280/720 50p, iso 100, full manual, Canon FD 50 mm variable focal. Voici le plus gros problème du mode...
Panasonic Lumix GH1 – Part 2
Back again for some slow motion and colour correction tests. All clips were shot with kit lens 14-140mm in 1280/720 at 50p, manual focus, Contrast -2 Sharpness -2 Saturation +1 Noise reduction -2 Scaling 50p to 25p is easy, no dropped/duplicated frames, nothing more...
Panasonic Lumix GH1 – Part 1
F5.3 1600 - iso 100 14mm F4.0 400 - iso 100 14mm F4.0 40 - iso 640 14mm F4.0 20 - iso 100 25mm F5.8 4 - iso 100 18mm F5.0 15 - iso 100 25mm F5.8 40 - iso 100 14mm F4.0 6 - iso 100 14mm F4.0 30" - iso 100 14mm F4.0 60" - iso 100 Well I was able to take good pictures...
Versus II Update
List came down to 2o8 shots! Still mocap, key framing adjustment to do. Here is a little preview of Movimento maxscript applied to my rig:
PT – Rei Ayanami 3
At last, 3D model completed! It's not perfect but it looks like the original model. As you can see, most of the details have been done in displacement mapping, to make a lighter mesh and simple clean topology. To help me drawing my displacement textures, I made...
PT – Rei Ayanami 2
3D model achieved! Unwrapping done, displacement/normal/bump maps done, next week end will come complete textures and final images.
PT – Rei Ayanami
Here is a preview of my last personal modelling training in 3dsmax, the Rei Ayanami revoltech toy. Missing parts : Hands, left side hair. Unwrapping, texturing, more next weekend!

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3D Ninja
What's in the making
current projects I work on my spare timeStill image artwork about a melancholic and gothic scene.
Style: Cartoony and photorealistic
%
Completion
Still images artwork
Style: Photorealistic
- Modelling – Characters 25%
- Texturing – Characters 0%
- Texturing – Environment 0%
- Hair&Fur 10%
- Lighting 0%
- Rendering 0%
- Compositing 0%
- Communication 0%
Still image artwork
Style: Photorealistic – Old paint
- Modelling – Characters 25%
- Modelling – Environment 10%
- Texturing – Characters 10%
- Texturing – Environment 25%
- Hair&Fur 15%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Short animation project taking place in Zetman Manga universe.
Style: Manga and photorealistic
- Modelling – Characters 50%
- Modelling – Environment 25%
- Texturing – Characters 12%
- Texturing – Environment 20%
- Hair&Fur 0%
- Lighting 12%
- Rendering 0%
- Compositing 0%









