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Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Z brushing

Z brushing

Time to seriously get my hands on Zbrush! What better than an EVA to practice this software, well, something who looks like an EVA 'cause I'm still learning how to use Zbrush. Il est temps de se mettre sérieusement à Zbrush! Rien de tel qu'un EVA pour se faire la main...

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Facial mocap

Facial mocap

Here are video tests made a few month ago, all is still in progress. Software used: 3dsmax and Matchmover pro for modeling (the lazy guy technique) Movimento for mocap from 3 camera, Mini dv - Canon XM2 - Lumix GH1. Only the GH1 gave good quality picture for this kind...

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Modeling from matchmoving

Modeling from matchmoving

For those who are not yet aware, if you have a matchmoving software, you have a 3D scanner in bonus! Example: A human face tracked in 3D with MatchMover Pro, the tracking points are then imported into 3dsmax via MAXScript. These points are converted to vertex in a...

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Panoramic !

Panoramic !

I finally got my 0.25X fish eye converter for 360° panoramic pictures, I only miss a pano head like the Nodal Ninja 3 to avoid mistakes during stitch process. With "only" 10 pictures (x3 or x7 for HDR) I got a high definition spherical environment picture, better than...

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PT – iPhone charger 2

PT – iPhone charger 2

Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After...

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PT – iPhone charger

PT – iPhone charger

2 test render from my last modelling work, iPhone charger. 2 rendus tests de ma dernière modélisation en cours, chargeur de batterie d'iPhone.

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CG Nature 2

CG Nature 2

Expérimentation avec Mental Ray afin d'obtenir un shader de feuilles/herbe. / Experimenting Mental ray to get a leaf/grass shader.

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CG Nature

CG Nature

Inspired by the tutorial from Andy Zimirski, I tried it, but it took too much time for me, and as I don't like to stay 6h waiting for my computer to work something not really controlable, I change the method he used by some poly editing stuff + Noise modifier + Mental...

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Versus II Update

Versus II Update

The list of remaining VFX shots fell below 200, there are now only 150! We are now working on sequences with some tricky VFX including crowd simulation, BIG compositing, Cloth simulation, CG/real interaction, all the fun stuff we love to do.

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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