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Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...

Cuddles – Part I – Hi I’m Cuddles

At the beginning of 2021, I was approached by a client who wanted to create a virtual influencer...

Procedural texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...
Zetman – WIP

Zetman – WIP

I wasn't able to work a lot on Zetman this week end, only a few hours for the basic sculpt on the lower body part. Refinements will come next week end. I take the time to learn how work new brushes and new functions from Zbrush 4.

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Zetman – WIP

Zetman – WIP

Upper body part sculpt almost done! I try to make a blend between real anatomic/muscle position and the original hybrid design body, not so easy task but I like the result. I shouldn't take so much time working on the back of the character as it will not appear in the...

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Zetman – WIP

Zetman – WIP

After 18 hours of work, the body is entirely modelled! Next step: improve the model by moving some vertices to give the character a good shape, the key to have fun in the sculpt process.

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Zet project launched !

Zet project launched !

The 4th attempt was the good one! Now my model looks closer to the original Zetman design from Masakazu Katsura. Head modelling process done, before playing with the mesh in Zbrush I have to model the complete body in 3ds max, I feel more comfortable with vertex per...

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Versus II status

Versus II status

Yes, the film is still in the making! Recently a lot of animations have been done to populate sequences with a large amount of clone troopers, and now iPisoft DMC joined the party, mocap process is way faster and enjoyable than with Movimento 🙂 For now we are...

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Danse Kabyle – Winner!

Danse Kabyle – Winner!

Competition ended and I'm happy to tell you I won 1 of the 5 licenses  from iPisoft with the Danse Kabyle Teaser. This will greatly help for the progress of Versus II animation process. To celebrate the news I just purchased a kinect!

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Danse Kabyle – Making of – Environment

Danse Kabyle – Making of – Environment

I'd like to share with you some of the method I used to create the environment you can see in the teaser. Mountains Rocks were created in the viewport using a plan, displacement modifier and some deformable modifiers like "Skew". You can have a lot of fun by mixing...

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Danse Kabyle – Preview

Danse Kabyle – Preview

I finally found an little idea for a mocap contest ending on april 7th. Don't expect a wonderful piece of art with the few days I only got, SD frame size, no 50i, no Real 3D (Sorry Nick), I need to render things fast and cheap but looking good. All the...

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Light suit – Making of

Light suit – Making of

A friend wants to include my digital clone in one of his project, I said "only if I can make my model". No crazy photorealistic textures here, I only worked 4 days on this model. I hope it will be well animated Nick!

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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