Danse Kabyle – Winner!
Competition ended and I'm happy to tell you I won 1 of the 5 licenses from iPisoft with the Danse Kabyle Teaser. This will greatly help for the progress of Versus II animation process. To celebrate the news I just purchased a kinect!
Danse Kabyle – Making of – Environment
I'd like to share with you some of the method I used to create the environment you can see in the teaser. Mountains Rocks were created in the viewport using a plan, displacement modifier and some deformable modifiers like "Skew". You can have a lot of fun by mixing...
Danse Kabyle – Teaser
Completed just on time! Detailed Making Of will come this week end, for now enjoy this quick one:
Danse Kabyle – Preview
I finally found an little idea for a mocap contest ending on april 7th. Don't expect a wonderful piece of art with the few days I only got, SD frame size, no 50i, no Real 3D (Sorry Nick), I need to render things fast and cheap but looking good. All the...
Light suit – Making of
A friend wants to include my digital clone in one of his project, I said "only if I can make my model". No crazy photorealistic textures here, I only worked 4 days on this model. I hope it will be well animated Nick!
Dr. Chanbelee – Final image + mini making of
I'm not really satisfied with the result but it was a good practice, anyway I learned a lot on this project and particularly Hair creation. I started my model in 3dsmax, using a plane and extruded edges to get the shape I wanted with the help of image references from...
Dr. Chanbelee – WIP 06
Light setup have been remade, all render passes are done, next step will be compositing in a few hours. Eyebrows, eyelashes and fur on the sweater have been done with hair&fur.
Dr. Chanbelee – WIP 05
A little post to show 2 preliminary Hair farm modelling/rendering test. I'll certainly use this plugin to model and render my hairs now.
Dr. Chanbelee – WIP 04
Diffuse pass rendered, actually my computer is rendering the normal pass for post processed specular and other effects. I had to start over the hair modelling because I wasn't happy with the first result but even now I'm not really satisfied with what Hair&fur let...
Dr. Chanbelee – WIP 03
Hairs tweaked, new hairs added, fur added, coat shader/map done, SSS shader/maps done, need to play with weights now. Light setup improved, still playing with it. Hairs rendering test time rise the time I had to wait when I worked on Alice, even with pHair shader...

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3D Ninja
What's in the making
current projects I work on my spare timeStill image artwork about a melancholic and gothic scene.
Style: Cartoony and photorealistic
%
Completion
Still images artwork
Style: Photorealistic
- Modelling – Characters 25%
- Texturing – Characters 0%
- Texturing – Environment 0%
- Hair&Fur 10%
- Lighting 0%
- Rendering 0%
- Compositing 0%
- Communication 0%
Still image artwork
Style: Photorealistic – Old paint
- Modelling – Characters 25%
- Modelling – Environment 10%
- Texturing – Characters 10%
- Texturing – Environment 25%
- Hair&Fur 15%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Short animation project taking place in Zetman Manga universe.
Style: Manga and photorealistic
- Modelling – Characters 50%
- Modelling – Environment 25%
- Texturing – Characters 12%
- Texturing – Environment 20%
- Hair&Fur 0%
- Lighting 12%
- Rendering 0%
- Compositing 0%









