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Project 6500K – WIP 01

Part 1 - Concept & blockingMarch 21 2026First article about my new artwork project. At the end...

Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...

Cuddles – Part I – Hi I’m Cuddles

At the beginning of 2021, I was approached by a client who wanted to create a virtual influencer...

Procedural texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...
CG Clouds research

CG Clouds research

I love clouds, and make them on computer is a real challenge. There is many ways to make that in environment generating software as Vue, Terragen 2, etc. In that post I will focus on ways to make it directly in 3ds Max. 1/FumeFX: I made some simulation tests, and I...

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Zetman – WIP

Zetman – WIP

The city starts to live! I need to : - Place some more custom building, texture them and flow the background with a large amount of them, - Change big neons image to be less noticable, - Build the 2 streets we will see, - Texture and light the first line of custom...

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Zetman – WIP

Zetman – WIP

Textures looks over stretched, that's my old workflow. Script, crash, texturing, script, crash, brainstorming... little 3D modelling, brainstorming... procedural texture, works. The half hand/half procedural way to light up randomly windows. I keep it for custom...

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CG Light saber

CG Light saber

A model made from photo references to help a friend on his project. More info about the project at http://www.rvsb.raelliott.com/

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Zetman – WIP

Zetman – WIP

I'm actually on an architectural job, perfect timing as I started to work on Zetman environment. I learn a lot of GI and final gather tips I'm happy to use on the Zet project. 2 sets are modelled, the 3rd take more time to be achieved as it's a big city shot, that's...

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Zetman – WIP

Zetman – WIP

I can see the end of the 1st tunnel for this model! After playing with Z-app link I discovered the joy of polypainting in Zbrush, I really appreciate how it works and it's much more easy to use custom alphas, you can get some nice in the gnomon workshop free tutorial...

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Zetman – WIP

Zetman – WIP

Texturing still in progress! I tried SSS skin + from Zap, I love it but I prefer to have more control in compositing if mistakes are made in the rendered animation, it's the reason I'll compute a separate reflection pass on my model, the one you can see in these test...

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Zetman – WIP

Zetman – WIP

Final model mesh turntable SSS research Wearing the cavity map suit Also coming in colour Basics are here, the huge work starts now with detail texturing helped by Z-App link and Photoshop, I felt in love with projection texturing since I watch this...

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Zetman – WIP

Zetman – WIP

Zbrush to 3ds max: one step forward, two steps back. I take a lot of time trying to get the best results from a new workflow, have to avoid issues, for example the project all step in Zbrush: In this Zetman model, parts of the body like horns geometry is close to each...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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