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Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Moonday

Moonday

Dear followers, the 2nd version of my online CG portfolio is launched since a few weeks, feel free to take a look. Don't worry, I'll keep the technical geek stuff on that blog 🙂

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Zetman – WIP

Zetman – WIP

A big pro work done, time to go back on the Zet project 🙂 I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...

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Versus II – WIP

Versus II – WIP

It's been a while since we count the remaining VFX shots, isn't it? 52 VFX shot left! 23 on a big action sequence and 17 on another big but quiet sequence, the rest for tiny sequences nearly completed. Stay tuned for more news soon.

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CG Clouds research

CG Clouds research

I love clouds, and make them on computer is a real challenge. There is many ways to make that in environment generating software as Vue, Terragen 2, etc. In that post I will focus on ways to make it directly in 3ds Max. 1/FumeFX: I made some simulation tests, and I...

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Zetman – WIP

Zetman – WIP

The city starts to live! I need to : - Place some more custom building, texture them and flow the background with a large amount of them, - Change big neons image to be less noticable, - Build the 2 streets we will see, - Texture and light the first line of custom...

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Zetman – WIP

Zetman – WIP

Textures looks over stretched, that's my old workflow. Script, crash, texturing, script, crash, brainstorming... little 3D modelling, brainstorming... procedural texture, works. The half hand/half procedural way to light up randomly windows. I keep it for custom...

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CG Light saber

CG Light saber

A model made from photo references to help a friend on his project. More info about the project at http://www.rvsb.raelliott.com/

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Zetman – WIP

Zetman – WIP

I'm actually on an architectural job, perfect timing as I started to work on Zetman environment. I learn a lot of GI and final gather tips I'm happy to use on the Zet project. 2 sets are modelled, the 3rd take more time to be achieved as it's a big city shot, that's...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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