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Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...

Cuddles – Part I – Hi I’m Cuddles

At the beginning of 2021, I was approached by a client who wanted to create a virtual influencer...

Procedural texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...
Website in version 3

Website in version 3

This time my on-line portfolio looks like a real website, I will add new pages as soon as I get free time. Have fun!

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What storks really do in Winter

What storks really do in Winter

Hi everybody, Here is a short I made in 6 days for a contest organised by my childhood home area. Shot with my GH1, Canon FD 50mm F.1.4 and Lumix pancake 20mm F.1.7, green screen pieces. Environment were generated using 3ds max and everything was composited in After...

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Versus II – WIP

Versus II – WIP

Recently I had to model an AT-RT for a Versus II sequence, I thought it was the right time to push me making that with new Zbrush 4 functions. Mostly dynamesh, mesh insert/subtract operation, but I failed at the last front piece and made it in 3dsmax (quicker) You...

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Zetman – WIP

Zetman – WIP

With the speed of a snail I'm fighting Mental Ray bugs, I recently put "rope" on my Santa Claus wish list. I thought my normal bump problem was solved by going through Xnormal to create it from my displacement map but now I got that "seam-from-the-hell" problem in the...

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Moonday

Moonday

Dear followers, the 2nd version of my online CG portfolio is launched since a few weeks, feel free to take a look. Don't worry, I'll keep the technical geek stuff on that blog 🙂

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Zetman – WIP

Zetman – WIP

A big pro work done, time to go back on the Zet project 🙂 I started to miss all the displacement and polypainting problems on my Zetman model. I detached the head to get more control for the animation process and increase general maps resolutions. If you are still...

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Versus II – WIP

Versus II – WIP

It's been a while since we count the remaining VFX shots, isn't it? 52 VFX shot left! 23 on a big action sequence and 17 on another big but quiet sequence, the rest for tiny sequences nearly completed. Stay tuned for more news soon.

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CG Clouds research

CG Clouds research

I love clouds, and make them on computer is a real challenge. There is many ways to make that in environment generating software as Vue, Terragen 2, etc. In that post I will focus on ways to make it directly in 3ds Max. 1/FumeFX: I made some simulation tests, and I...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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