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Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...

Cuddles – Part I – Hi I’m Cuddles

At the beginning of 2021, I was approached by a client who wanted to create a virtual influencer...

Procedural texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...
Noël en Alsace 2013

Noël en Alsace 2013

Here is the 3rd edition of "Noël en Alsace" I worked on during last summer. This year again we meet Alsacian legendary characters, St Nicolas, Hans Trapp and Christkindel. The movie got a shorter version for Theatres display in Paris from October 9th to 30th. A...

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Versus: The Way to Shadow – Movie Release!

Versus: The Way to Shadow – Movie Release!

A few days ago, Versus: The Way to shadow was released! The movie is near to hit the 100K views on Dailymotion, and we had the opportunity to get a little reportage on a French TV news show. I'll come back soon with a making of covering different VFX aspect about that...

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Versus: The Way to Shadow – Exclusive preview

Versus: The Way to Shadow – Exclusive preview

While we are all waiting for the movie (yes we are), an exclusive movie preview has been released on Versus official website. I'm working hard to fix some minor things for the final release in a few weeks. I hope you'll enjoy that preview: Alors que nous attendons...

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Work in Progress – Facial mocap

Work in Progress – Facial mocap

 (This post is only about the results from different camera positions and orientations on the helmet rig, skinning and 3D facial rig will come in a future post)For all these tests I used iPirecorder from iPisoft to capture videos at 640x480 25fps. Test 01 - Using 1...

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Oblivion Drone – Making Of

Oblivion Drone – Making Of

Having a break in "Projet VII" with some hard surface modelling for a friend. Not the most accurate modelling job I've made but it looks like the model in the film.   SubD modeling with some dirty topology.   I used splines as guides to generate the bump maps....

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Facial Mocap Helmet – Mark II

Facial Mocap Helmet – Mark II

The new version of my DIY mocap helmet is here! This is a really cheap build, less than 50€. Everything hold well on the head but you can't make extreme head motion because the helmet will slip a little. Tests are coming soon! La nouvelle version de mon casque de...

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Projet VII – WIP

Projet VII – WIP

Let's talk a little about that short movie project. Today I'm gonna share the "Nevermore" piece, the most anime-like part of the movie including, of course, CG characters. The 1st character seems to be a female in armor and is done at 80%, missing parts are hair style...

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New project

New project

"Start 10 projects at a time, complete what you can..." Seems the only way to keep working on projects without losing motivation 🙂 A new project born in my mind a few month ago, concepts and scenario are done, now I'm on the modelling process. Having a break in the...

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New year, new gallery

New year, new gallery

This year will be the smaller projects year, asking only for a few days of work vs big projects like Zetman and Danse Kabyle. I started with this mini challenge, turning one of my drawings to 3D. Cette année j'ai décidé de travailler sur des projets plus petits, ne...

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Noël en Alsace – Episode II – Making Of

Noël en Alsace – Episode II – Making Of

A lot of different process have been used for that project, characters and objects scanning, cloth simulation, motion capture, hair generation... For this movie I had to work fast, scanning people and environment was the solution to get complete model in a few amount...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

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What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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