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Procedural texturing – Part II

Still continuing my advanced learning of Substance Designer, I started working on a simpler graph:...

Cuddles – Part IV – Bunny ball ball

After the NFT project, we went through a pause phase during which we took part in a motion capture...

Cuddles – Part III – Randomness Madness

Some time ago, while I was working on the Cuddles project, my client asked me whether it would be...

Cuddles – Part II – A paw in the real world

For this second phase of the Cuddles project, we decided to bring her into the real world. Over...

Cuddles – Part I – Hi I’m Cuddles

At the beginning of 2021, I was approached by a client who wanted to create a virtual influencer...

Procedural texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...
An unexpected Making Of

An unexpected Making Of

Méliès process Before shooting this film I made many test about object tracking using a single camera as in the following videos: After understanding the basic workflow of object tracking I moved on the props building stage with the help of a friend, based on the CG...

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Unexpected gifts

Unexpected gifts

After a video shot yesterday and a good sleep, I can finally write a little post about the surprise I had when I came back from my trip in Japan. But first, the video! (subtitles available) Après un tournage éclair hier soir et une bonne nuit, j'écris enfin un petit...

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Modelling tips – Torn cloth

Modelling tips – Torn cloth

For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I'm a lazy guy I thought of a way to do it quickly with less effort. It's not another opacity/cutout map render effect, it's a geometric effect. Here is my workflow:...

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Why is a Raven like a Writing Desk – Making of

Why is a Raven like a Writing Desk – Making of

The artwork ‘Why is a Raven like a Writing Desk’ was initially created in 2010 for a CG contest organised by the website 3DVF about the theme: "Alice in your Wonderland". The contest ran for several months. Therefore I worked on that project on my spare time.  (PDF...

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Sanfoneiro Creation

Sanfoneiro Creation

A few months ago I started to work with a young director, Pierre Etienne Larrous. He created "Sanfoneiro Creation" for which I already made some 3D works. In the following show-reel you might recognize some old work from my website and if you hadn't already watch his...

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Work in Progress – Facial mocap II

Work in Progress – Facial mocap II

More stability in that adjusted design and I could put the 2 PSeyes really close to my face when shooting on wide angle mode (The bars behind head connections will be cut). No case for the cameras yet, I'll have to design some to be 3D printed in a light material....

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Versus: The Way to Shadow – Making of

Versus: The Way to Shadow – Making of

You've been waiting for it! Here is finally the VFX breakdown video from Versus: The Way to Shadow, followed by a complete explanation for curious people. This article is also available in French and English PDF version.   Versus: The Way to Shadow Making of "The...

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Glidecam – Update

Glidecam – Update

This part of the DIY Glidecam I made a few years ago has been updated with a new ball bearing you usually use in Rollerblades wheels, it fits perfect. It's now way more stable than the old piece. La poignée du Glidecam fait maison il y a quelques années a été mise à...

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Noël en Alsace 2013 – Making Of

Noël en Alsace 2013 – Making Of

This year again, the CRT of Alsace has renewed its trust in me by requesting a new short movie still based on the theme of Christmas and Alsatian legends surrounding the event.Cette année encore le CRT d'Alsace a renouvelé sa confiance en moi en demandant une nouvelle...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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