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Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Work in Progress – Facial mocap II

Work in Progress – Facial mocap II

More stability in that adjusted design and I could put the 2 PSeyes really close to my face when shooting on wide angle mode (The bars behind head connections will be cut). No case for the cameras yet, I'll have to design some to be 3D printed in a light material....

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Versus: The Way to Shadow – Making of

Versus: The Way to Shadow – Making of

You've been waiting for it! Here is finally the VFX breakdown video from Versus: The Way to Shadow, followed by a complete explanation for curious people. This article is also available in French and English PDF version.   Versus: The Way to Shadow Making of "The...

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Glidecam – Update

Glidecam – Update

This part of the DIY Glidecam I made a few years ago has been updated with a new ball bearing you usually use in Rollerblades wheels, it fits perfect. It's now way more stable than the old piece. La poignée du Glidecam fait maison il y a quelques années a été mise à...

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Noël en Alsace 2013 – Making Of

Noël en Alsace 2013 – Making Of

This year again, the CRT of Alsace has renewed its trust in me by requesting a new short movie still based on the theme of Christmas and Alsatian legends surrounding the event. Cette année encore le CRT d'Alsace a renouvelé sa confiance en moi en demandant une...

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Noël en Alsace 2013

Noël en Alsace 2013

Here is the 3rd edition of "Noël en Alsace" I worked on during last summer. This year again we meet Alsacian legendary characters, St Nicolas, Hans Trapp and Christkindel. The movie got a shorter version for Theatres display in Paris from October 9th to 30th. A...

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Versus: The Way to Shadow – Movie Release!

Versus: The Way to Shadow – Movie Release!

A few days ago, Versus: The Way to shadow was released! The movie is near to hit the 100K views on Dailymotion, and we had the opportunity to get a little reportage on a French TV news show. I'll come back soon with a making of covering different VFX aspect about that...

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Versus: The Way to Shadow – Exclusive preview

Versus: The Way to Shadow – Exclusive preview

While we are all waiting for the movie (yes we are), an exclusive movie preview has been released on Versus official website. I'm working hard to fix some minor things for the final release in a few weeks. I hope you'll enjoy that preview: Alors que nous attendons...

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Work in Progress – Facial mocap

Work in Progress – Facial mocap

 (This post is only about the results from different camera positions and orientations on the helmet rig, skinning and 3D facial rig will come in a future post)For all these tests I used iPirecorder from iPisoft to capture videos at 640x480 25fps. Test 01 - Using 1...

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Oblivion Drone – Making Of

Oblivion Drone – Making Of

Having a break in "Projet VII" with some hard surface modelling for a friend. Not the most accurate modelling job I've made but it looks like the model in the film.   SubD modeling with some dirty topology.   I used splines as guides to generate the bump maps....

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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