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Procedural facade texturing – Part I

This summer, I started working on a professional project in collaboration with my illustrator...

Puppycat

Here is another model I use with my students, the main goal here is to learn the basics of Zbrush,...

Decisive Pumpkin

Let's take a break between work sessions and spend a few minutes discussing 3D sculpting and...

360° HDR Panoramic – Upgrade!

A couple of years ago I started to propose some of my 360 HDR files used on my CG projects as...

Time Travellers – WIP 22

This is the last Work In progress article of the project! The past three months allowed me to...

Time Travellers – WIP 21

3 months without any updates! A lot of things have been going on in the artwork. The most...

Time Travellers – WIP 20

Before sharing the progress on the artwork, let's talk about optimization on pre-calculated...
Patience – WIP 02

Patience – WIP 02

I was really busy with pro work and the flu these past weeks so I could barely work on anything new on my artwork. News from the front!  - A new temporary name for the artwork: "Patience" - 12 tree trunk have been scanned and generated in Photoscan, now it's time to...

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WIP – New artwork

WIP – New artwork

A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few...

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Zetman WIP

Zetman WIP

This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...

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Zetman – WIP reborn

Zetman – WIP reborn

Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...

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Modelling tips – Create a hollow sphere

Modelling tips – Create a hollow sphere

My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found:  1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...

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An unexpected Making Of

An unexpected Making Of

Méliès process Before shooting this film I made many test about object tracking using a single camera as in the following videos: After understanding the basic workflow of object tracking I moved on the props building stage with the help of a friend, based on the CG...

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Unexpected gifts

Unexpected gifts

After a video shot yesterday and a good sleep, I can finally write a little post about the surprise I had when I came back from my trip in Japan. But first, the video! (subtitles available) Après un tournage éclair hier soir et une bonne nuit, j'écris enfin un petit...

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Modelling tips – Torn cloth

Modelling tips – Torn cloth

For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I'm a lazy guy I thought of a way to do it quickly with less effort. It's not another opacity/cutout map render effect, it's a geometric effect. Here is my workflow:...

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Why is a Raven like a Writing Desk – Making of

Why is a Raven like a Writing Desk – Making of

The artwork ‘Why is a Raven like a Writing Desk’ was initially created in 2010 for a CG contest organised by the website 3DVF about the theme: "Alice in your Wonderland". The contest ran for several months. Therefore I worked on that project on my spare time.  (PDF...

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Sanfoneiro Creation

Sanfoneiro Creation

A few months ago I started to work with a young director, Pierre Etienne Larrous. He created "Sanfoneiro Creation" for which I already made some 3D works. In the following show-reel you might recognize some old work from my website and if you hadn't already watch his...

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1k0

1k0

3D Ninja

A  VFX wizard that slowly turned into a 3D ninja.

Archives

What's in the making

current projects I work on my spare time

Still image artwork about a melancholic and gothic scene.

Style: Cartoony and photorealistic

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Completion

Still images artwork

Style: Photorealistic

  • Modelling – Characters 25% 25%
  • Texturing – Characters 0% 0%
  • Texturing – Environment 0% 0%
  • Hair&Fur 10% 10%
  • Lighting 0% 0%
  • Rendering 0% 0%
  • Compositing 0% 0%
  • Communication 0% 0%

Still image artwork

Style: Photorealistic – Old paint

  • Modelling – Characters 25% 25%
  • Modelling – Environment 10% 10%
  • Texturing – Characters 10% 10%
  • Texturing – Environment 25% 25%
  • Hair&Fur 15% 15%
  • Lighting 5% 5%
  • Rendering 0% 0%
  • Compositing 0% 0%

Short animation project taking place in Zetman Manga universe.

Style: Manga and photorealistic

  • Modelling – Characters 50% 50%
  • Modelling – Environment 25% 25%
  • Texturing – Characters 12% 12%
  • Texturing – Environment 20% 20%
  • Hair&Fur 0% 0%
  • Lighting 12% 12%
  • Rendering 0% 0%
  • Compositing 0% 0%

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