What did you miss in 2014?
An unusual post to talk about what happened this year and what some of you may have missed! Versus: The Way to Shadow is now 1 year old, some TV, radio and websites called Nicolas and I for a few interviews, M6, TV Nantes, Prun' FM... Thanks to Commander Kuro for his...
Pepakura Adventures
Half 3D related post today. A few days ago I discovered it was possible to create paper-craft version out of 3D models. The good thing is I am a 3D modeller, what a chance! Therefore I gave it a try with a "simple" model as my first try, a Manned Wolf I'm working on,...
Patience – WIP 02
I was really busy with pro work and the flu these past weeks so I could barely work on anything new on my artwork. News from the front! - A new temporary name for the artwork: "Patience" - 12 tree trunk have been scanned and generated in Photoscan, now it's time to...
WIP – New artwork
A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few...
Zetman WIP
This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Zetman – WIP reborn
Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...
Modelling tips – Create a hollow sphere
My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found: 1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...
An unexpected Making Of
Méliès process Before shooting this film I made many test about object tracking using a single camera as in the following videos: After understanding the basic workflow of object tracking I moved on the props building stage with the help of a friend, based on the CG...
Unexpected gifts
After a video shot yesterday and a good sleep, I can finally write a little post about the surprise I had when I came back from my trip in Japan. But first, the video! (subtitles available) Après un tournage éclair hier soir et une bonne nuit, j'écris enfin un petit...
Modelling tips – Torn cloth
For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I'm a lazy guy I thought of a way to do it quickly with less effort. It's not another opacity/cutout map render effect, it's a geometric effect. Here is my workflow:...

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3D Ninja
What's in the making
current projects I work on my spare timeStill image artwork about a melancholic and gothic scene.
Style: Cartoony and photorealistic
%
Completion
Still images artwork
Style: Photorealistic
- Modelling – Characters 25%
- Texturing – Characters 0%
- Texturing – Environment 0%
- Hair&Fur 10%
- Lighting 0%
- Rendering 0%
- Compositing 0%
- Communication 0%
Still image artwork
Style: Photorealistic – Old paint
- Modelling – Characters 25%
- Modelling – Environment 10%
- Texturing – Characters 10%
- Texturing – Environment 25%
- Hair&Fur 15%
- Lighting 5%
- Rendering 0%
- Compositing 0%
Short animation project taking place in Zetman Manga universe.
Style: Manga and photorealistic
- Modelling – Characters 50%
- Modelling – Environment 25%
- Texturing – Characters 12%
- Texturing – Environment 20%
- Hair&Fur 0%
- Lighting 12%
- Rendering 0%
- Compositing 0%









