Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After Effects....
At last, 3D model completed! It’s not perfect but it looks like the original model. As you can see, most of the details have been done in displacement mapping, to make a lighter mesh and simple clean topology. To help me drawing my displacement textures, I made...
Here is a preview of my last personal modelling training in 3dsmax, the Rei Ayanami revoltech toy. Missing parts : Hands, left side hair. Unwrapping, texturing, more next weekend!...
Hello everybody, by requests, here is a shot from the trailer decomposed to show all the layers that were used. This one was not really a difficult shot (exept for the clone who plunges ) : – Static, – No interaction with real poeple, – Only two...