Début de ma participation au dernier concours 3DVF que j’espère terminer dans les temps. Illustrations de départ Preview 3D Design des tenues des persos: Wip mod Chapelier: La modélisation de base se passe sous Max, avec simulation cloth, avant de passer sous...
Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After Effects....
At last, 3D model completed! It’s not perfect but it looks like the original model. As you can see, most of the details have been done in displacement mapping, to make a lighter mesh and simple clean topology. To help me drawing my displacement textures, I made...
Here is a preview of my last personal modelling training in 3dsmax, the Rei Ayanami revoltech toy. Missing parts : Hands, left side hair. Unwrapping, texturing, more next weekend!...