Project 6500K – WIP 01 Part 1 – Concept & blockingMarch 21 2026 First article about my new artwork project. At the end of last year, an illustration idea came to me while I was riding the bus home from school. It was based on a subject I had been...
Procedural texturing – Part I This summer, I started working on a professional project in collaboration with my illustrator friend Emilie. She created the character designs, while I translated them into 3D. The project is still in production and should be...
Time Travellers – WIP 22 This is the last Work In progress article of the project! The past three months allowed me to finalize the project. Just as I was about to finish writing the making-of, I went back to editing the long hair of the female character. I was...
Time Travellers – WIP 21 3 months without any updates! A lot of things have been going on in the artwork. The most important news: I’ve upgraded my machine and I’m now able to fix many performance and rendering issues. More at the end of this article. 3...
Time Travellers – WIP 20 Before sharing the progress on the artwork, let’s talk about optimization on pre-calculated projects. Those of you following my work since Versus: The way to shadows know I’m used to find solutions to avoid crashes at render time,...
Time Travellers – WIP 19 Somehow, Palpatine retur… My brain returned on learning Blender. While I edited a new workshop about Camera and Object tracking in Blender, one thing leading to another, I started to launch some render tests of the models used in the...