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Versus II WIP (for geeks :-P )

Versus II WIP (for geeks :-P )

Some images from light research, breakdance rendering test and what it looks like to be in a LAAT (used for environment reflection) :...

VERSUS II – WIP Animation

3d data points from Movimento (tracking from 4 cameras) > imported in 3dsmax, character rig linked to them. The result here is not really good (bad skin deformation) but it’s for a character in a crowd who will be faaaaar away from the camera, so I...
Realistic 3D wave animation without simulation

Realistic 3D wave animation without simulation

This is a method to create realistic waves in 3dsmax without plugins or reactor simulation, using After effects. The result: 1/ In After effects create a comp (any size you want, I made a square 400/400, 29 seconds) > new layer, then > effects > simulation...
Versus II – Evolution of visual effects

Versus II – Evolution of visual effects

Yes! Some shots you’ve seen in teasers (a lot) and trailer (a few) were temporary. Evolution of the clones, the biggest improvement in the film’s CG! Because I started modelling clones from the episode 2 and adjust the helmet with too few references to...
Versus II – WIP

Versus II – WIP

Hello everybody, by requests, here is a shot from the trailer decomposed to show all the layers that were used. This one was not really a difficult shot (exept for the clone who plunges ) : – Static, – No interaction with real poeple, – Only two...
Cheap 3D grass (3dsmax – photoshop)

Cheap 3D grass (3dsmax – photoshop)

Here is a simple method I use to add CG grass in Versus II background shots. 1/ Feed your scanner 2/ Edit alpha et diffuse map 3/ Apply map on a plan converted to editable poly, move some vertex, move the point of pivot at the bottom of the plan 4/ Distribute plans...

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