Select Page
CG Nature 2

CG Nature 2

Expérimentation avec Mental Ray afin d’obtenir un shader de feuilles/herbe. / Experimenting Mental ray to get a leaf/grass shader....
CG Nature

CG Nature

Inspired by the tutorial from Andy Zimirski, I tried it, but it took too much time for me, and as I don’t like to stay 6h waiting for my computer to work something not really controlable, I change the method he used by some poly editing stuff + Noise modifier +...
Versus II Update

Versus II Update

List came down to 2o8 shots! Still mocap, key framing adjustment to do. Here is a little preview of Movimento maxscript applied to my rig:  ...
PT – Rei Ayanami 3

PT – Rei Ayanami 3

At last, 3D model completed! It’s not perfect but it looks like the original model. As you can see, most of the details have been done in displacement mapping, to make a lighter mesh and simple clean topology. To help me drawing my displacement textures, I made...
PT – Rei Ayanami 2

PT – Rei Ayanami 2

3D model achieved! Unwrapping done, displacement/normal/bump maps done, next week end will come complete textures and final images....

Pin It on Pinterest