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PT – iPhone charger 2

PT – iPhone charger 2

Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After Effects....
PT – iPhone charger

PT – iPhone charger

2 test render from my last modelling work, iPhone charger. 2 rendus tests de ma dernière modélisation en cours, chargeur de batterie d’iPhone....
CG Nature 2

CG Nature 2

Expérimentation avec Mental Ray afin d’obtenir un shader de feuilles/herbe. / Experimenting Mental ray to get a leaf/grass shader....
CG Nature

CG Nature

Inspired by the tutorial from Andy Zimirski, I tried it, but it took too much time for me, and as I don’t like to stay 6h waiting for my computer to work something not really controlable, I change the method he used by some poly editing stuff + Noise modifier +...
Versus II Update

Versus II Update

List came down to 2o8 shots! Still mocap, key framing adjustment to do. Here is a little preview of Movimento maxscript applied to my rig:  ...

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