Inspired by the tutorial from Andy Zimirski, I tried it, but it took too much time for me, and as I don’t like to stay 6h waiting for my computer to work something not really controlable, I change the method he used by some poly editing stuff + Noise modifier +...
At last, 3D model completed! It’s not perfect but it looks like the original model. As you can see, most of the details have been done in displacement mapping, to make a lighter mesh and simple clean topology. To help me drawing my displacement textures, I made...