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Pepakura Adventures II

Pepakura Adventures II

It finally happened, a recent project made me work in the real world. No full 3D involved! The goal of this project was to create paper objects but I’ll tell you more about this in a coming article. At the test stage, for the creation of these objects I looked...
3D Total interview

3D Total interview

Earlier this month, 3D Total team kindly asked me to answer an interview. A good opportunity to learn more about your favourite CG Artist! Au début du mois, l’équipe 3D Total m’a contacté pour répondre à une de leur interview. Une bonne occasion d’en...
Xmas balls – Procedural texturing

Xmas balls – Procedural texturing

Xmas balls – Procedural texturing In this tutorial I’ll show a quick way to create Xmas balls textures using built-in 3ds Max procedural maps. I used this workflow in 2015 to create many looks for the Xmas balls used in the short Christmas in Alsace...
Zbrush training – Week 1

Zbrush training – Week 1

Earlier this month I decided to improve some of my skills. It’s been a long time I was jealous of 3D artists being able to create 3D sculpts from a simple sphere in Zbrush. Each time I tried to model something from a dynamesh sphere it ended looking like an old...
Demo reel 2016

Demo reel 2016

Navigation: 00:07 – Unexpected Gifts // Short film: vimeo.com/100562444 // Making of: moonday.fr/project/unexpected-gifts-making-of/ /// All aspects /// 00:23 – Réunion 66 // Short film: youtube.com/watch?v=o8oedDC6b0g // Making of: vimeo.com/153362763 ///...
Art Spotlight – Terra

Art Spotlight – Terra

In this article I come back on the creation of Terra and talk about the update work done in Substance Designer. Click the image to access the article. Dans cet Art Spotlight je reviens sur la création de Terra et sur le travail de mise à jour du modèle et des textures...

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