Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After Effects....
Inspired by the tutorial from Andy Zimirski, I tried it, but it took too much time for me, and as I don’t like to stay 6h waiting for my computer to work something not really controlable, I change the method he used by some poly editing stuff + Noise modifier +...
The list of remaining VFX shots fell below 200, there are now only 150! We are now working on sequences with some tricky VFX including crowd simulation, BIG compositing, Cloth simulation, CG/real interaction, all the fun stuff we love to do....
Here are 2 new tests shot these days and the first design of the steady in 3D (which has been simplified in the end) Voici 2 nouveaux tests effectués ces derniers jours ainsi que le premier design du steady en 3D (qui a été simplifié au final)...
After visiting many forums, seen many pictures and videos I started in the construction of a steadicam, my Dad Gyver was there to help me with the welding (not as simple as welding vertices in Max). Après avoir visité de nombreux forums, vu de nombreuses images et...