Time to seriously get my hands on Zbrush! What better than an EVA to practice this software, well, something who looks like an EVA ’cause I’m still learning how to use Zbrush. Il est temps de se mettre sérieusement à Zbrush! Rien de tel qu’un EVA...
Here are video tests made a few month ago, all is still in progress. Software used: 3dsmax and Matchmover pro for modeling (the lazy guy technique) Movimento for mocap from 3 camera, Mini dv – Canon XM2 – Lumix GH1. Only the GH1 gave good quality picture...
For those who are not yet aware, if you have a matchmoving software, you have a 3D scanner in bonus! Example: A human face tracked in 3D with MatchMover Pro, the tracking points are then imported into 3dsmax via MAXScript. These points are converted to vertex in a...
I finally got my 0.25X fish eye converter for 360° panoramic pictures, I only miss a pano head like the Nodal Ninja 3 to avoid mistakes during stitch process. With “only” 10 pictures (x3 or x7 for HDR) I got a high definition spherical environment picture,...
Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After Effects....
Inspired by the tutorial from Andy Zimirski, I tried it, but it took too much time for me, and as I don’t like to stay 6h waiting for my computer to work something not really controlable, I change the method he used by some poly editing stuff + Noise modifier +...
The list of remaining VFX shots fell below 200, there are now only 150! We are now working on sequences with some tricky VFX including crowd simulation, BIG compositing, Cloth simulation, CG/real interaction, all the fun stuff we love to do....