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Time Travellers – WIP 08

Time Travellers – WIP 08

Time Travelers – WIP 08 This week I worked on many aspects of the artwork. I started by adjusting sculpting the head of the main character over the old one created the old way (poly modeling) and then I moved on updating the textures of the computer using...
Time travellers – WIP 07

Time travellers – WIP 07

Time travelers – WIP 07 Today’s wip is about a new prop creation and updated windows textures results. First, the Ramune bottle. I had a little hard time wondering the topology on the upper part of the body but all went well in the end. Also, I had to...
Time travellers – WIP 06

Time travellers – WIP 06

Time travellers – WIP 06 Time to sweep dust off of old projects. Things evolved a little in this artwork, first of all: the camera angle to give the story a better understanding (and also avoid the same angle from Alice).Then a few architectural parts have been...
Patience – WIP 03

Patience – WIP 03

Patience – WIP 03 Some progress I made on the artwork, trying to figure out a new workflow for hair and fur as technology kind of evolved since the end of Mental Ray life. This post also contains old WIP from a couple of years ago. Un peu de news concernant les...
Harajuku Cabin

Harajuku Cabin

Harajuku Cabin It’s been a long time I didn’t work on a quick random 3D project, therefore here it is, a “little” cabin scene made for last Sketchfab contest.   Il y a bien longtemps que je ne m’étais pas lancé dans un petit projet...
CG Hair – Part II

CG Hair – Part II

CG Hair – Part II Time flies, technologies evolve. Currently working on polishing a new illustration, I thought that I should give a try to hair rendering approach once more, this time using Arnold render engine (Mental ray is dead, long live Mental Ray)....

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