CG Hair – Part II Time flies, technologies evolve. Currently working on polishing a new illustration, I thought that I should give a try to hair rendering approach once more, this time using Arnold render engine (Mental ray is dead, long live Mental Ray)....
3rd and last Work In Progress article for this project. During the past days I mostly worked on image composition and background creation. I went from an all natural environment to a city environment. However I kept the work done on tree creation, focused on 2 trees...
What has happen the past week on this project: The eye shape evolved to a more rounded volume and eye texture has finally been created, entirely procedural workflow. Hair creation is still in progress, this time I added Hair Farm to create strands, variations, wisps,...
Here is a little project I’m working on for a few days now. It started from a “daily sculpt” idea and, as usual, it grew bigger. This weekend I worked on the texturing process, using Substance Painter for the first time! It was a real pleasure to...
It’s been a long time I wanted to talk about CG hair&fur as it seems people believe I’m mastering that complex aspect of the CG world. Regarding my passed projects until now it’s true I’m not afraid of jumping on the idea of adding hair and...
A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few...