Upper body part sculpt almost done! I try to make a blend between real anatomic/muscle position and the original hybrid design body, not so easy task but I like the result. I shouldn’t take so much time working on the back of the character as it will not appear...
After 18 hours of work, the body is entirely modelled! Next step: improve the model by moving some vertices to give the character a good shape, the key to have fun in the sculpt process....
The 4th attempt was the good one! Now my model looks closer to the original Zetman design from Masakazu Katsura. Head modelling process done, before playing with the mesh in Zbrush I have to model the complete body in 3ds max, I feel more comfortable with vertex per...
I’d like to share with you some of the method I used to create the environment you can see in the teaser. Mountains Rocks were created in the viewport using a plan, displacement modifier and some deformable modifiers like “Skew”. You can have a lot...
I finally found an little idea for a mocap contest ending on april 7th. Don’t expect a wonderful piece of art with the few days I only got, SD frame size, no 50i, no Real 3D (Sorry Nick), I need to render things fast and cheap but looking good. All the...