An unusual post to talk about what happened this year and what some of you may have missed! Versus: The Way to Shadow is now 1 year old, some TV, radio and websites called Nicolas and I for a few interviews, M6, TV Nantes, Prun’ FM… Thanks to Commander...
I was really busy with pro work and the flu these past weeks so I could barely work on anything new on my artwork. News from the front! – A new temporary name for the artwork: “Patience” – 12 tree trunk have been scanned and generated in...
A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few...
My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found: 1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...
Méliès process Before shooting this film I made many test about object tracking using a single camera as in the following videos: After understanding the basic workflow of object tracking I moved on the props building stage with the help of a friend, based on the CG...
For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I’m a lazy guy I thought of a way to do it quickly with less effort. It’s not another opacity/cutout map render effect, it’s a geometric effect....