3rd and last Work In Progress article for this project. During the past days I mostly worked on image composition and background creation. I went from an all natural environment to a city environment. However I kept the work done on tree creation, focused on 2 trees...
What has happen the past week on this project: The eye shape evolved to a more rounded volume and eye texture has finally been created, entirely procedural workflow. Hair creation is still in progress, this time I added Hair Farm to create strands, variations, wisps,...
Here is a little project I’m working on for a few days now. It started from a “daily sculpt” idea and, as usual, it grew bigger. This weekend I worked on the texturing process, using Substance Painter for the first time! It was a real pleasure to...
It finally happened, a recent project made me work in the real world. No full 3D involved! The goal of this project was to create paper objects but I’ll tell you more about this in a coming article. At the test stage, for the creation of these objects I looked...
Earlier this month, 3D Total team kindly asked me to answer an interview. A good opportunity to learn more about your favourite CG Artist! Au début du mois, l’équipe 3D Total m’a contacté pour répondre à une de leur interview. Une bonne occasion d’en...
“Where are you? What do you do? Work overload? What about your projects? Any new WIP to share?” I’m off for a little trip, see you soon! “Où es-tu? Que fais-tu? Trop de travail? Où en sont tes projets? A quand de nouveaux WIP?” Je pars...
The results: 4 years ago, I posted a VFX video about a fire effect created with Particular. People kept asking for a tutorial, unfortunately I don’t have access to the original file and I don’t remember what setting I used. However, today I tried to give...
Xmas balls – Procedural texturing In this tutorial I’ll show a quick way to create Xmas balls textures using built-in 3ds Max procedural maps. I used this workflow in 2015 to create many looks for the Xmas balls used in the short Christmas in Alsace...
Earlier this month I decided to improve some of my skills. It’s been a long time I was jealous of 3D artists being able to create 3D sculpts from a simple sphere in Zbrush. Each time I tried to model something from a dynamesh sphere it ended looking like an old...