Hi, here is the list of remaining work sequences/shots for the movie + some screen captures. You’ll be smiling as soon as you’ll see colour in the last column....
“Every week end” a new 3D object to improve my modeling skills, I started with a very simple object last week, my favourite marker, and today I’ve achieved my DS lite....
3d data points from Movimento (tracking from 4 cameras) > imported in 3dsmax, character rig linked to them. The result here is not really good (bad skin deformation) but it’s for a character in a crowd who will be faaaaar away from the camera, so I...
Hi, here is a tutorial for a visual effect I’m improving for Versus II. Now… How to do this? Two methods: The first: shoot with your camera under real rain (more realistic render) The second: Add CG rain in after effects, 1/ Shooting Actors, or whatever...
This is a method to create realistic waves in 3dsmax without plugins or reactor simulation, using After effects. The result: 1/ In After effects create a comp (any size you want, I made a square 400/400, 29 seconds) > new layer, then > effects > simulation...
Yes! Some shots you’ve seen in teasers (a lot) and trailer (a few) were temporary. Evolution of the clones, the biggest improvement in the film’s CG! Because I started modelling clones from the episode 2 and adjust the helmet with too few references to...
Hello everybody, by requests, here is a shot from the trailer decomposed to show all the layers that were used. This one was not really a difficult shot (exept for the clone who plunges ) : – Static, – No interaction with real poeple, – Only two...
Here is a simple method I use to add CG grass in Versus II background shots. 1/ Feed your scanner 2/ Edit alpha et diffuse map 3/ Apply map on a plan converted to editable poly, move some vertex, move the point of pivot at the bottom of the plan 4/ Distribute plans...