Select Page
Zetman – WIP – Sculpt&Workflow

Zetman – WIP – Sculpt&Workflow

Another tiny post about Zet project. As usual I’m getting problems, but all is ok now. I recently started to use Mudbox and I’m really impressed with some functions you can find in that software. My last attempt on fixing map seams was to work with Ptex...
Tutorials

Tutorials

For French audience: First tome of “Know how to do everything in 3DS Max” released, a lot of tutorials and 2 made by a noob called 1k0 that may ask some of your interest. Poly modeling/shader/rendering and Hair&fur tutorials. Le premier volume de...
Zetman – WIP

Zetman – WIP

A really short WIP for Zetman this weekend, too much pro work keep coming (which is a pretty good news). I already thought about the workflow to manage the skin and cloth for this part of Koga to waste no time in the next steps, the model will be significantly cleaner...
YOrU and I – Making of

YOrU and I – Making of

Still waiting for the contest results? Let’s take some minutes to explain how I made this short. The idea was to tell a story without any dialogues or texts, something universal and understandable by anybody no matter what language we use. 8 days from writing to...
YOrU and I

YOrU and I

Dailymotion, France Inter and the Cinémathèque française launched a short movie contest base on Tim Burton’s universe. As usual I’ve been aware of that contest 15 days after everybody but even with a tight dead line and huge amount of pro work aside I...
March tests

March tests

I’ve decided to create a new kind of post on my blog, the “what did you tested this month?” posts. Yes I’m still a big tester, no explanations only videos/images.   J’ai décidé de partager les différents tests que j’ai fait au...
Zetman – WIP – Fur

Zetman – WIP – Fur

I think the topology is right now on Koga’s face. Now I’m struggling against Hair&Fur and Mental Ray bugs, I’m back on eyelashes and eyebrows, not really happy with these ones but I got the workflow to edit them the way I want! Je pense tenir la...
Zetman – WIP

Zetman – WIP

A bit of modeling and shader this week end. Some software conflicts allowed me to only work a few hours on Koga’s model the past 2 days. I developed a new workflow for the eye shader I’ll have to put on Zetman eyes. I made some tweaks in the face, changed...
Zetman – WIP – Modeling

Zetman – WIP – Modeling

Koga/Alpha modeling started! First his weapon, not sure about all the tiny parts shape or scale but it won’t matter with camera angles in final shots: To model the head I used references images (mostly from tome 10), drew some splines to get the base volume and...
Zetman – WIP – Shaders

Zetman – WIP – Shaders

This week-end I did model some rocks and debris, then I started to model random props. To test how the light and reflections did react on one of those I imported my ground plane with its glossy rain shader (some areas are more wet than others controlled by different...

Pin It on Pinterest