I was really busy with pro work and the flu these past weeks so I could barely work on anything new on my artwork. News from the front! – A new temporary name for the artwork: “Patience” – 12 tree trunk have been scanned and generated in...
A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few...
This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...
My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found: 1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...
Méliès process Before shooting this film I made many test about object tracking using a single camera as in the following videos: After understanding the basic workflow of object tracking I moved on the props building stage with the help of a friend, based on the CG...
After a video shot yesterday and a good sleep, I can finally write a little post about the surprise I had when I came back from my trip in Japan. But first, the video! (subtitles available) Après un tournage éclair hier soir et une bonne nuit, j’écris enfin un...
For a recent job I had to create a cape animation with a torn look on the edges of the cloth piece. As I’m a lazy guy I thought of a way to do it quickly with less effort. It’s not another opacity/cutout map render effect, it’s a geometric effect....
The artwork ‘Why is a Raven like a Writing Desk’ was initially created in 2010 for a CG contest organised by the website 3DVF about the theme: “Alice in your Wonderland”. The contest ran for several months. Therefore I worked on that project on my spare...
A few months ago I started to work with a young director, Pierre Etienne Larrous. He created “Sanfoneiro Creation” for which I already made some 3D works. In the following show-reel you might recognize some old work from my website and if you hadn’t...