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Time travellers – WIP 02

Time travellers – WIP 02

Some progress in the project, the male character clothes are almost done. The method I used to create displacement is the same as in the last post about shoes modelling. A video at the end of this article shows the process on a pocket. For these models, the magic will...
Time Travellers – WIP 01

Time Travellers – WIP 01

Spare time it pretty rare these times, I try to allocate it to personal projects as much as I can. Here is the first WIP of a new artwork. It looks like the workflow I used on my Alice project as I’m working on the props first. But this time I already modelled...
3D World Magazine publication

3D World Magazine publication

Pictures are better than words! Want to know more about that publication? Check the award & publication page on moonday.fr! UG MO 3D World 190...
What did you miss in 2014?

What did you miss in 2014?

An unusual post to talk about what happened this year and what some of you may have missed! Versus: The Way to Shadow is now 1 year old, some TV, radio and websites called Nicolas and I for a few interviews, M6, TV Nantes, Prun’ FM… Thanks to Commander...
Pepakura Adventures

Pepakura Adventures

Half 3D related post today. A few days ago I discovered it was possible to create paper-craft version out of 3D models. The good thing is I am a 3D modeller, what a chance! Therefore I gave it a try with a “simple” model as my first try, a Manned Wolf...
Patience – WIP 02

Patience – WIP 02

I was really busy with pro work and the flu these past weeks so I could barely work on anything new on my artwork. News from the front!  – A new temporary name for the artwork: “Patience” – 12 tree trunk have been scanned and generated in...
WIP – New artwork

WIP – New artwork

A few weeks ago I updated my online portfolio and I noticed I worked more on video and animation projects through the time, which is good but I felt working again on a still image gives more freedom, like I had when I worked on my Alice in Wonderland artwork a few...
Zetman WIP

Zetman WIP

This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Zetman – WIP reborn

Zetman – WIP reborn

Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...
Modelling tips – Create a hollow sphere

Modelling tips – Create a hollow sphere

My friend Jentina was looking for a solution to model a hexagonal shaped object, so I look at the problematic with her and here is the solution I found:  1/ Create a GeoSphere with Geodesic Base Type set on Icosa. 2/ Add a Turbosmooth modifier, Iterations set to 1. 3/...

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