After 18 hours of work, the body is entirely modelled! Next step: improve the model by moving some vertices to give the character a good shape, the key to have fun in the sculpt process....
The 4th attempt was the good one! Now my model looks closer to the original Zetman design from Masakazu Katsura. Head modelling process done, before playing with the mesh in Zbrush I have to model the complete body in 3ds max, I feel more comfortable with vertex per...