Final model mesh turntable SSS research Wearing the cavity map suit Also coming in colour Basics are here, the huge work starts now with detail texturing helped by Z-App link and Photoshop, I felt in love with projection texturing since I watch this video....
Zbrush to 3ds max: one step forward, two steps back. I take a lot of time trying to get the best results from a new workflow, have to avoid issues, for example the project all step in Zbrush: In this Zetman model, parts of the body like horns geometry is close to each...
The Zet is ready for texturing! To try something new, texturing will be done in a 3D paint software. Unwrapping process was tedious, and I still don’t understand why it was so painful with this simple mesh. Finally I decided to work the body on 6 UV parts....
I wasn’t able to work a lot on Zetman this week end, only a few hours for the basic sculpt on the lower body part. Refinements will come next week end. I take the time to learn how work new brushes and new functions from Zbrush 4....
Upper body part sculpt almost done! I try to make a blend between real anatomic/muscle position and the original hybrid design body, not so easy task but I like the result. I shouldn’t take so much time working on the back of the character as it will not appear...