This week I went back on the city wide shot and I played again with the 1st version of the building lights shader I created 2 years ago. Still based on many tiles maps in a composite material for the glow slot, I added new instances of the tile to control large parts...
Now Versus II project is done and published (already 1.77M views!), other pro works completed, a new schedule better organised, I can finally go back on the Zet project. Like if there have never been a two years break, I continued the work where I left it, the...
A really short WIP for Zetman this weekend, too much pro work keep coming (which is a pretty good news). I already thought about the workflow to manage the skin and cloth for this part of Koga to waste no time in the next steps, the model will be significantly cleaner...
At last, walls start to look like walls, even pipes joined in the party! Nothing much to say except it takes a lot of time to texture all these elements, fortunately I only detail what’s visible to the camera, but I still need to put some effort on the non...
It was about time to move on that important effect for the final render! I found a way to generate wetmaps using only Pflow without any tool box or 3r party software. The process is quite easy to set up so I’ll publish it only once the short will be released....