Here are first final render! / Et voici les premiers rendus finaux 🙂 2 area lights + Skylight 3 area lights Light setup Render Settings Shaders Z-depth has been achieved using a direct spot, ambient only, with falloff by distance. Compositing in After Effects....
Hi, here is a tutorial for a visual effect I’m improving for Versus II. Now… How to do this? Two methods: The first: shoot with your camera under real rain (more realistic render) The second: Add CG rain in after effects, 1/ Shooting Actors, or whatever...
This is a method to create realistic waves in 3dsmax without plugins or reactor simulation, using After effects. The result: 1/ In After effects create a comp (any size you want, I made a square 400/400, 29 seconds) > new layer, then > effects > simulation...