Koga/Alpha modeling started!
First his weapon, not sure about all the tiny parts shape or scale but it won’t matter with camera angles in final shots:
During the process I rendered wires on geometry to see what I could improve in the topology, I hid weird vertex connections under hair part. Once changes have been done I moved on the eyelashes and eyebrows creation, I used Hair&Fur. Because of unexpected crashes (…) I decided to start working on the armor, I’ll come back on the eyebrows next week end: